Recent content by Sulfurdown

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    Suggestion for boresight/inisink problem solution

    It does actually have a balancing mechanic sans SA. You are still required to bore sight a target which limits maneuverability and the options for using other SA (CAF! is still not allowed IIRC because of turning requirements). It also telegraphs intention so the target could still move and...
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    Suggestion for boresight/inisink problem solution

    I was thinking that Raking Fire was acting as a declaratory action, more like the Scout abilities, where as the FTT was explicitly a Special Action. That was the primary difference I was seeing between the two aside from the physical movement of a ship in the FTT which would alter later movement.
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    Suggestion for boresight/inisink problem solution

    Why do people insist that 50% off bore would be such a bonus & Fwd arc would then be at a disadvantage? From all I've reviewed 50%-bore tend to be well under same priority Fwd weapons. It ends up being under on the edges, over in the middle and therefore roughly average over the spectrum...
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    Idear for swarm fleet "problem"

    Critical Threshold at 66% of Damage Track?
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    Suggestion for boresight/inisink problem solution

    I would like to see Raking in action. It is 1/2 AD of the Bore weapon which should put it well below most other Fwd weapon AD so it's not getting a silver bullet and having to announce that you're leading a target is can also be a disadvantage, though to less a degree. Is it 1/2 AD rounded...
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    Shadows Q&A

    Shadows are also one of the only factions that will automatically lose some low Priority scenarios - balance.
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    Hyperspace Carriers

    Zing! (sorry couldn't help it.)
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    Targeting critical systems

    I recognize that, especially if you were assigning multiple crits. But the severity is still uncontrolled and ONLY the first crit from that ship would be something that could be assigned. Assuming you need more of a balance for the advantages versus Drazi or ISA fleets, what about having to...
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    Targeting critical systems

    What about a SA to be able to assign the first rolled crit to a non-vitals system and then roll severity? You trade a chance at vitals for a more directed crit without increasing crit chances. EDIT: Or without putting all the crits into one system.
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    Gaim-simple solution to reballance

    The Gaim do seem to be a depot for minor rules that aren't individually unbalanced. It's just when they are all combined. In the case of the Crewed missiles, they are supposed to be exactly that so I would expect that the traits wouldn't change at all. Otherwise what's the difference between a...
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    Stopping for directions (Energy Mines & Stealth)

    My arguement isn't on realism, it's the game balance. My questions on the mine bypass stealth was definitely not grounded in realism but rather trying to find out what the rules actually are saying. Realism is just fun to think about and try to rationalize why things do what they do in the game.
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    Stopping for directions (Energy Mines & Stealth)

    Taran- I'd buy that Stealth in the current usage includes slick surface coatings and angles in addition to active electronic countermeasures and I'd buy that in the setting those physical structures also play *some* roll, but then why wouldn't that +1 Stealth Breaker Bonus be permanent if the...
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    Fighters as interceptors for fighters ?

    What about a series of fighters in support of fighters? (Is that possible? Having Flight C supporting Flight B which is in support of Flight A?)
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    Stopping for directions (Energy Mines & Stealth)

    Most of the reasons are hashed out in the rulesmaster thread but my take was for three reasons; 1. That the stealth breaker bonus was the targeting information and the energy mine type weapon isn't a weapon that uses ship-targeting information, you just lob it close (or focus the energy close...
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    Stopping for directions (Energy Mines & Stealth)

    Common Sense in most cases is no different the House Rules. Don't get me wrong, in the local games we operate under a great many common sense assumptions that are rarely questioned, but I've run into a lot of games where what was accepted as common sense turned out to be a misinterpretation of...
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