Recent content by Solomani666

  1. S

    The emperor

    There is an old Judges Guild adventure where the characters do just that in order to receive their knighthoods.
  2. S

    Tripwire, the Adventure ***contains spoilers***

    I like your idea of using a miss-jump to get them to Farreach. In my Traveller campaign there are two PC's that served together and both have reoccurring dreams of something 'just out of their reach'. Sometimes a voice can be heard saying "Reach farther" or "Reach far". Often the dreams end...
  3. S

    The Expanse and TLs

    Railgun Barbette: Though the rounds a railgun uses are low technology armor penetrators, the weapon itself uses electromagnetic forces to accelerate them to sizable fractions of the speed of light, delivering a high dose of kinetic energy to the target. Railgun turrets contain enough...
  4. S

    Additional Ship Countermeasures Reaction - Sensor Jam

    These rules make any PC comms/sensor operators more vital to the ships survival. Being able to sustain a jam can mean the difference between death or fleeing from a larger vessel. I would run Sensor Jams and Communications Jams as offensive attacks during the attack phase. And count breaking...
  5. S

    Additional Ship Countermeasures Reaction - Sensor Jam

    I see jamming as and additional action. Correction: Jamming sensors should use the same rules as jamming communications Jamming can be broken in the same way as a senor lock can be broken, by an opposing Electronics (Comms) check.
  6. S

    Additional Ship Countermeasures Reaction - Sensor Jam

    Basically a Sensor Jam is the opposite of a sensor lock. If a Sensor Jam is successful the attacking ship receives a bane on all attacks. Feel free to comment.
  7. S

    Starship Weapons With Auto Question

    Suppose I have 2 Plasma Pulse Cannons mounted on a turret 2D Damage, Auto 4 If firing a burst at a single target, would they cause 2D (base)+ 2 (D of second weapon) + 4 (auto)+ effect, or does the auto stack in some way like the base d damage?
  8. S

    Adding armor and/or stealth to your starship

    Reflec Armor should be simple enough.
  9. S

    Robot Characters

    I can just imagine the Droyne character bursting a blood vessel because the other characters don't blindly follow his orders!
  10. S

    Vehicle Hull Points Questions

    Adding an additional 1 to 10 personal to vehicle combat scale is beginning to look like a good idea
  11. S

    Vehicle Hull Points Questions

    I think I am going to introduce a new rule: Slug throwers do 1/2 damage against vehicles AP, HEAP and Energy weapons do full damage Melee weapons do 1/2 damage Energy melee weapons do full damage Chime in and let me know your thoughts...
  12. S

    Vehicle Hull Points Questions

    Does a well equipped player character really have more armor and hit points than a Gecko Assault Vehicle? Will 2 or 3 shots with a revolver really destroy an air raft? Am I missing something?
  13. S

    Simple rules clarification

    How about that some of the characters are older that others and started their careers earlier. just have all the characters muster out at about the same time.
  14. S

    Traveller Jokes - How Many Does It Take To Change A Light Bulb?

    Got these from an old MegaTraveller magazine... Q: How many Vilani does it take to change a light bulb? A: I'm not sure. What does the manual say? Q: How many Solomani does it take to change a light bulb? A: Fewer than everyone ELSE dang it! Q: How many Zhodani does it take... A: ...to change...
  15. S

    Traveller none-Human jokes

    I don't get any of these jokes. Are they funny? Can someone please explain them to me?
Back
Top