I have had some good results by having the players waking up from cold sleep and using a medic npc to question them to make sure their memories and motor functions were unimpaired. By using this as start just by asking questions you can roleplay not only player backgrounds but shape your jumping...
The only thought I can add is that a randomized table or card set to help keep some of the unexpected for the player. Tables or decks, I believe, should incorporate not only encounters but things such as npc hooks or universe tweaks something to give a solo player a chance to have a fresh...
I know I am late to this discussion but the suggestion that I have is this, split the adventure into a core book and offer pregen character booklets. This way you can pick from different characters with various careers and be able to provide more adventures later on so the player can advance...
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