Since many people are reading this thread (and few are reading the one that I started :( ) I thought that I should post this here...
A friend and I tried out the Hunting pack rule. We played only the start of several games, just up to the point that the packs were breaking up to deal with my...
Please try it and let me know how it works for you.
Being able to play at all last night was a fluke. I won't be able to do anything more with it until next week... :(
ShopKeepJon
OK, so I managed to move a few figures around last night (not full games, just enough to test things out...).
I have a few observations.
1. The increased range alpha strike ability of a hunting pack is very powerful.
2. There wasn't much practical difference between a pair of three ship packs...
Don't get me wrong.
I have been "somewhat" successful with the Abbai.
(And the changes to the Bimith are much appreciated...)
I just feel that they need something more to make them stand out as a unique and interesting fleet. (When compared to the others.)
Still, I must like something about...
Thanks for the reply.
I look forward to hearing how your game plays out.
Speaking as one who plays Centauri, I too think that this is a little too good.
I just want to give the rule a chance on the gaming table before deciding that it's broken...
Of course, I also "attempt" to play Abbai...
Yes, I have.
That's why I asked for accounts of both the original printed rules and the new clarification.
I won't be able to actually try out the hunting packs until next week. I'd like hear about some actual game experiences rather than knee-jerk reactions (since I have enough of those...
On a related note...
When I first read the rule in P&P I thought it applied only to squadrons of the same type of ship (all Vorchans, all Demos, etc.).
I thought it sounded great since you could ensure that a bunch of short ranged weapons systems would be effective in a squadron.
... then I...
How many of you have actually tried the Centauri Hunting Packs?
How did they impact your actually played game (both the original printed rules and the new clarification)?
I've set up a game with my Centauri for next week, but by that time it will probably be all over but the shouting...
-...
My problem is that the fleet isn't maneuverable to "spam" the enemy. The Quad Arrays are not powerful enough to do serious damage without more time to pound the target and the fleet won't get that time.
The Quad Arrays are described as incredibly powerful weapons, they aren't. The shields are...
OK, I've tried playing the Abbai (admittedly with counters...) and I have a question.
What is the "theme" of this fleet supposed to be? All of the other fleets that I have tried out have had a fairly unique "feel" to them. The Abbai just seem to be a collection of ships that, other than being...
Am I reading this wrong?
If a flamethrower is being used against a bunker, it seems that the only way to affect a soldier inside the bunker is if said soldier is "peeking out the window" at the time of the attack...
Is this correct?
ShopKeepJon
OK, here's an amusing idea...
Special Action:
Boresight Firing Gambit (BFG)
Command Check: 8
After moving a ship with a boresight weapon, attempt the command check. If successful, fire all boresight weapons on that ship immediately (before continuing with the movement phase).
No, seriously...
I will, but like I said, it will be a couple weeks before I can try. :(
If anyone else wants to try it, I would love to hear how it worked for you. When I get a chance to try it myself, we could compare notes...
ShopKeepJon
Yes, keep everything just as is.
If you do the math, they are actually fairly hard to destroy without dog-fighting and AF. Also, the Fighter Dispersal Tube would actually be cool to use instead of just denying you your one shot for the turn...
I think that they would feel very "Shadowy"...
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