Recent content by shirgall

  1. shirgall

    Traveller 5E

    To me T5 was less of a money grab and more of a "philosophy of customizing Traveller for your table". It gave a wealth of information that you could hone into something that worked for you and your table.
  2. shirgall

    Space Combat - Did I miss something?

    As a referee I try to rein in the piling up of DMs. First if they have an overwhelming advantage, we won't roll at all. If there's no significant consequence chance of failure or dramatic effect for extraordinary success there's no point. I keep difficulty targets consistent for the same action...
  3. shirgall

    Core Rulebook 2022 Updated Today

  4. shirgall

    Traveller 5E

    I agree the LBBs did try to separate setting from the other mechanics but it ended up that #2 and #3 are intertwined. #1, however, fulfills the GURPS mission with what, I feel, is a system with faster pacing and easier roleplay.
  5. shirgall

    Traveller 5E

    They don't bifurcate on either game system or game settings for the Traveller variants. It would be an explosion of confusing forums if they started slicing it.
  6. shirgall

    Core Rulebook 2022 Updated Today

    Oh, I know, but it gets conflated all the time by censors, search engines, and journalists, which was my point.
  7. shirgall

    Core Rulebook 2022 Updated Today

    Especially since the common definition is political rather than technical in nature and would only serve to divide consumers.
  8. shirgall

    Request for comments on ship quirks

    It's a good idea. Quirks should never have a greater impact than an advantage or disadvantage from TL differences, as a good guideline, probably more significant to roleplay than gameplay. A possibility to consider is the kind of careers the user of the ship would have had and look at the...
  9. shirgall

    Traveller 5E

    Besides Star Frontiers you mean.
  10. shirgall

    Excel Ship Designer v2026.01.22

    Frankly I would house rule this to require an additional 4T for a Jump-capable ship's bridge at 100-199T.
  11. shirgall

    Excel Ship Designer v2026.01.22

  12. shirgall

    Space Combat - Did I miss something?

    Looking at page 160 of the Core Rulebook, active radar/lidar sensors has more detail than passive at the same range band, and go all the way out to Distant when passive has "None" at Long and farther distances. Passive EM has more range than passive radar/lidar but not as much as active radar/lidar.
  13. shirgall

    Traveller 5E

    36 potential outcomes with 2d6 is greatly desirable over a single d20 and it breaks down into a bell curve of not just success or failure but marginal, average, and extreme in both directions. I agree a proliferation of dice modifiers is no fun, but 5E is certainly just as bad about that.
  14. shirgall

    How much actual volume required per crewman in a military spaceship?

    I recognize that rules-as-written list TL8 lifters before TL9 gravitics. I treat that as presentation order rather than engineering history. In my model, large-scale, brute-force field effects appear before refinement and domain formalization. TL8 lifters represent early gravitic field...
  15. shirgall

    How much actual volume required per crewman in a military spaceship?

    The reason I break things up that way is that there are definitive fusion plant versions at TL8, TL12, and TL15 and gravitics does not appear as a technology until TL9.
Back
Top