Recent content by shammond42

  1. shammond42

    An Alternate Take On Fabrication Rules

    Got it. Thanks for the clarification. I like a lot of what you've done here. Setting aside the cost/weight of materials, this post has me thinking about requiring 100% the cost in materials from a balance perspective. The fabricator doesn't let you get things cheaper than you can buy them (per...
  2. shammond42

    An Alternate Take On Fabrication Rules

    I'm not following this point. Are you saying that for something complicated or expensive, 100% of the mass would have to exceed 50% of the value?
  3. shammond42

    Deepnight Revelation - GMs Thread

    I am pretty sure my group, myself included, will be ready to move on to something different by the time this campaign ends. So playing the return journey won't be in the cards. Nor will continuing the journey onward after that ending. If the campaign is successful, then I think the players buy...
  4. shammond42

    Deepnight Revelation - GMs Thread

    I like Terminus Point and don't plan to change much when my group get's there. I think you need to read the room for that very last bit. Is that going to be a satisfying ending for your players? I can see that some groups would not think so. It would suck to not stick the landing on a long great...
  5. shammond42

    Enhanced Morale Rules for Deepnight Revelation

    I'm looking to expand the usage of the morale rules in Deepnight Revelation. As written morale really only affects morale. I also don't want to complicate things too much or interfere with the various efficiency indices. My current thought is to say that a positive moral modifier, in addition to...
  6. shammond42

    Alternative wilderness refueling

    Inspired by the above image from DNR's "The Crossing" and this thread, I give you this robot: Deepnight Fuel Extraction Rig Basics : Hits: 32 : Locomotion: Walker : Speed: 1 m : TL: 12 : Cost: 3.5 MCr Skills : Athletics (endurance) 3, Athletics (strength) 4, Weapon () 1, Heavy Weapons...
  7. shammond42

    Deepnight Revelation Alternative Ship Designs?

    In the recent thread on Deepnight Endeavor Fuel Shuttles a number of people mentioned having alternative ship designs. Does anybody want to share their DNR tweaks and redesigns here? Sharing any issues that came up in play would also be useful when looking at alternative designs.
  8. shammond42

    Deepnight Endeavour Fuel Shuttle

    Good idea. I was trying to stick with what was already presented in DNR.
  9. shammond42

    Deepnight Endeavour Fuel Shuttle

    That's fair. Here's more detail around how I think about it. The ship needs 27,600 tons of fuel to fully refuel (that may not always be necessary) The shuttles carry 20 tons of cargo. I also said the 14 tons of stateroom/common area could be repurposed for fuel, taking us to 34 tons. With 6...
  10. shammond42

    Deepnight Endeavour Fuel Shuttle

    I allow the 60-ton pinnaces to function as fuel shuttles. The description (p. 57 Campaign Guide) says they can carry fuel, so I think that is what was intended.
  11. shammond42

    Ship-scale creatures?

    They are pretty spread out. 2 are in the core set. One is in Riftsedge Transit, and one is in the Far Side of Nowhere. Honestly, the one in Riftsedge Transit is probably not what you're looking for.
  12. shammond42

    Ship-scale creatures?

    Deepnight revelation has 4 ship scale creatures that I can recall.
  13. shammond42

    The Robot Handbook is Here!

    Thruster as a secondary locomotion type is limited to 0.1G, Thruster as a primary type is 10G at TL8-13, and 15G at 14+.
  14. shammond42

    The Robot Handbook is Here!

    Grav is a separate locomotion type from thrusters in the Robots Handbook, so distance from a mass doesn't matter. The question is, is it some other type of reactionless propulsion?
  15. shammond42

    The Robot Handbook is Here!

    Can the Solar Coating and/or the Solar Power Unit provide power for thrust locomotion? I'm guessing no, but maybe we assume something similar to the deep space maneuver system (DNR Campaign Guide p.26) at higher tech levels?
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