Recent content by Shadowfax

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    Giving Ancients the Fear Factor

    I would be all over that if I was down their while I was working. I'm one of those odd ducks that lives in Washington and works in California. Unfortunately I'll be in Washington during that time. Grrrrrrr!!!
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    Giving Ancients the Fear Factor

    MustEatBrains has some great ideas. Vorlons and Shadows in my opinion need. #1 +1 AD to all Shadow and Vorlon Weapons #2 Fighters free #3 6 Hull on Vorlon Heavy Cruiser and Light Cruiser #4 Forward fire arc of 180-degrees on ALL ships (get rid of turret) #5 Adaptive Armor...
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    Giving Ancients the Fear Factor

    Now that is what I'm talking about. Shadows should make people think twice. :twisted:
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    Giving Ancients the Fear Factor

    This is what really makes them deadly. Staying in the weaker arcs of an apponent can really be frustrating for them. Thanks to the tourney rules thay are no longer made of paper and are a more viable force. Last night I played two 1 point wars. The first one was 1 Bin'Tak vs. 1 Shadow Ship...
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    Giving Ancients the Fear Factor

    Great reports True Blue. The Shadow hunter may be ugly but it is a great ship. :D
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    Giving Ancients the Fear Factor

    No, Shadow fighters do not seem to be as affective as some of the other races, points are better spent elsewhere. 6 Hunters and 6 Scouts provide a very flexable force in both ship popping, anti-fighter screen, and to negate stealth of apposing fleets. The only fleet fighters should be a must...
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    Giving Ancients the Fear Factor

    At a five point war I would take: 6 Shadow Hunters 6 Shadow Scouts Total AD 30 AD Beam, Precise, Super AP, Triple Damage 36 AD Anti-Fighter, Double Damage, Super AP Total Damage 1,350 points The Vorlon Heavy Cruiser on the other hand rocks. Great war level ship. You just have to be sure you...
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    Giving Ancients the Fear Factor

    Shadows get boned at skirmish and war. I'll take two Hunters over a Shadow ship any day of the week. The only thing that would make a Shadow Ship a viable option is if fighters were included and the ship had one more AD.
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    Giving Ancients the Fear Factor

    Pound for pound Shadows raid level ships leave much to be desired. Because they have no skirmish level ships a price will have to be paid for a sub-par ship. 75 points of damage goes very fast. The Shadow Hunter is their best asset. As far as the Shadow Ship I think it flushes down the toilet...
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    Advanced Jump Point

    A good way to put the advanced jump point bomb in check is to require a crew quality checks for each ship it could do damage to. If the crew quality check is failed no damage can be dealt to that individual ship.
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    New Traits for Vorlons & Shadows...

    At this time I’m not entirely convinced that the accurate trait alone is a fix to Vorlon weapons. I attempted to use this in a Vorlon vs. Centauri 4 point war. Five Vorlon destroyers (raid) unloaded on a single Maximus-class Frigate (skirmish) and were unable to destroy or even cripple it. Four...
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    Advanced Jump Point as weapon: possible fix?

    This is why I think the simple fix for the AJP bomb is a crew quality check for each AJP that could do damage. The AJP will only do damage 25% of the time and make people think twice before droping them down as bombs. I have used this technique with both balance and success. Once again this is...
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    New Traits for Vorlons & Shadows...

    I like the idea of the 180-degree fore arc. Any cannon to support it? I know that Vorlons due to poor speed and manuverability are vulnerable to their flanks and rear unlike any other race. Fighters are the bane of them.
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    New Traits for Vorlons & Shadows...

    I would never decrease the AD no matter how good the shot. They are hurting enough on AD compared to the fleets enough the way it is.
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    Advanced Jump Point as weapon: possible fix?

    I tend to travel the middle gound with AJP. I think the fix is relatively simple. Allow the AJP with a ship but in order for it to do damage a crew quality check needs to be done for all jump points that could do damage. We have the best of both worlds. Cannon and balance. I play this way and...
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