Recent content by SgtHulka

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    Kursk After Action Report (no pictures)

    HILL 247 (From Skirmish Campaigns' Gross Deutschland at Kursk Scenario Book) On 6 July, 1943, at 1800 hours, heroic defenders of the Motherland halted advancing elements of Gross Deutschland division and repelled a German assault on the strategically-important Hill 247. Participating in the...
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    Battlefield: Evolution -- Traveller

    No, just bringing the topic to the top so those interested in a BF:Evo Traveller can see it. You've shown me how to link in the other thread, now, so the bump wasn't necessary. Thanks for the help.
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    Battlefield Evolution - Traveller - would you play?

    Here it is: http://www.mongoosepublishing.com/forum.php EDIT: Weird, I couldn't link it, so I bumped it.
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    update 20-05: A.D.Publishing 40% SALE!

    Are those the old 20mm scale heavy gears or the new(er) 10mm scale ones?
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    My first WaW game & Battle report

    Really awesome, thanks for that. Sooo entertaining. Dang, I'd forgotten about the whole "break point" thing from the original Battlefield Evolution. That was a pretty interesting concept. I'd add the NKVD officer as a big winner. Otherwise that hero of the Soviet Union would never have given...
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    My Russian Force for WaW in 28mm

    Third question: Where are you running this game aka how can I play with your toys?
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    [WAW] S&P Aircraft Errata?

    Thanks for responding.
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    Multiple Fire Zones in WaW

    Based on what Pixelgeek said I'm guessing this is a Starship Troopers rule that fell between the cracks because it seemed obvious to everyone except for those of us who never played Starship Troopers. Thanks, Pixelgeek, for bringing it up, and Matt for clarifying!
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    Multiple Fire Zones in WaW

    Really good question. The way I play it is I allocate the dice normally but the machinegun dice, only, can allocate to the 6" firezone. For example, in a full-strength Desant Squad, Trooper 1 is the center of the firezone, and is the closest figure. Troopers 2 and 3 are within 3" of 1...
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    [WAW]AD Publishing Add-on Rules Experiences

    I can see your point but I don't personally have a problem with it. It makes sense to me that if you're concentrating on keeping your head down, you're not shooting quite as much. I think of it as the baby brother of the "dig in" action used in some non-skirmish games (minus the sandbags and...
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    [WAW]AD Publishing Add-on Rules Experiences

    I finally got a chance to play yesterday using Agis' Add-on rules (free download at Wargames Vault). Here are my experiences. The Game: The game was Soviets versus Germans. Soviets had 3 T-34/85's, 2 Engineer half-squads, three Desant squads, one regular Squad, and one HQ half-squad. Soviets...
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    what's the problem with the soviet SU-100

    Konigstiker is Target 9+/Armor Save 2+/Kill 13+. The SU-85 has a (0.4x0.5=) 20% chance of scoring 1 kill. The SU-85 has a 10% chance of scoring 2 kills. The SU-85 has a 0% chance of scoring 4 kills (knock-out). So that's a 30% chance of damaging the Konigstiger. The SU-100 has a 0% chance of...
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    soviet vehicule compandium

    Not one step back!!!
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    suppression quirk?

    Oh, as for my own experience, I've only played with the new, official rule since I haven't had a chance to play a game since Agis came out with the AD Publishing rules add-on. My experience with the official rule is that it takes the teeth out of suppression. I can't think of a single instance...
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