Recent content by Seventh Termer

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    Announcing: The Open Playtest!

    More general comments: Have high hopes that this ruleset will significantly update technology rather than be yet another edition of Space 1977. Nice therefore to see references to sub-dermal armour and cybernetic replacements in the playtest. However what about standard topoi of modern...
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    Announcing: The Open Playtest!

    More on skills: Diplomat, Advocate, Persuade and Broker seem IMO to be poorly differentiated. In CT Liaison was a kind of fall back skill that could be used whenever a more specific skill like Bribery, Admin, Streetwise, Broker or Legal was inappropriate or unavailable. Other than the...
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    Announcing: The Open Playtest!

    A more general point - what is it with the wholesale renaming of skills? Do we really gain anything by changing Liaison to Diplomat or Engineering t o Engineer? (other than that diplomat is easier to spell and engineer is easier to fit into little tables). Consistency is nice - although you...
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    Announcing: The Open Playtest!

    True the GURPS TU is a variant in that the timelines depart from the OTU in 1116 But it is edited by one of the co-creators of Traveller and authors have generally made a huge effort to produce detailed material that is consistent with the CT canon (and on the rare occasions when they've...
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    Announcing: The Open Playtest!

    Halfbat definitely is on the the right track with his tables. However I'd point out that canonically there are no marine generals and according to GT Ground Forces marshal is a temporary rather than permanent rank. The Navy table also needs lieutenant-commander. Given that NATO with forces...
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    Announcing: The Open Playtest!

    I think there is also a basic question of scale and probability that no Traveller chargen to date has addressed. The fullest canonical source on the imperial military is GURPS Traveller Ground Forces which states that in fact there is no more than one serving Marine brigadier per subsector...
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    Announcing: The Open Playtest!

    On having separate enlisted and officer tracks I would be inclined to keep the same advancement rolls. As suggested using Educ 8+ as the qualifying stat would eliminate the need for a separate commission roll. So in effect characters with Educ 7- would advance using the enlisted rank table...
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    Announcing: The Open Playtest!

    Some nice touches here (particularly connections and event tables) and I do value the opportunity to comment at such an early stage. On specifics I've been using a stat-7/3 rounded formula for attribute DM's for years in my own version of CT and find it works just fine. I've also applied...
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