Low berths have always seemed to be a Deus Ex Machina to me; in an emergency you hop in and hope for the best. The cryoberth listed in the core book states that it will last 1 week without external power.
It seems to feel like we should address just how long low berths can maintain in an...
Has anyone already created cheat sheets for combat? (Official or otherwise.) Something with page numbers, to compare to the book to speed up testing?
Not looking for a GM Screen, just cheat sheets.
Thx, just a thought.
Yeah, and I think the error in my original post goes deeper than that, since there is a lot of discontent over the rules for learning new skills.
I still stand by my idea of the Exo Suit skill, though.
An expansion on that idea: Pilot School could also be a generalized concept behind what we now think of as a CDL licence (Drive/Flyer/Seafarer being available in that general category?)
After looking at the new rules for learning skills, it would only take a green grunt 10 weeks (page 51) to learn how to use TL 13 Battledress from scratch, if they made all their rolls. That would be something any military unit would be willing to spend training on if they had the tech...
Slow and Medical Slow have very specific uses and really should both be listed. One has a tactical (emergency hibernation without requiring a medical facility) use while the other requires a trained medic and equipment.
Perhaps the one listed should have the name changed to Medical Slow, so...
There are several specific problems with the flowchart from a graphic design perspective.
1) No continuity between yes/no and fail/succeed design. The Fail/Succeed graphics are larger and draw the eye away from the question itself, causing the reader to pause and look for the question instead...
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