Recent content by Saladman

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    Officer Commission: What counts as the "first term"?

    This is how I read it also; it's in your first term in that military career, not overall character creation. As above, so no, but even if it did it would be trumped by the graduation benefit of "[University] Graduation allows a commission roll to be taken before the first term of a military...
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    Confused about how Gunner skills interact with weapon mounts

    High Guard manages to very, very strongly imply that Turrets applies to fixed mounts without quite coming out and saying so plainly. And taken with there being no Fixed Mount skill, process of elimination leads to ottarus and Condottiere being correct. You could apply the rule that "sometimes...
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    Solid Air Generator

    I would use this for a minor ancient artifact. Perfect if one is rolled during character creation, or placed later. But probably not as a regular item for sale.
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    Next adventure suggestions?

    From Classic, Divine Intervention is a nice breaking-and-entering heist adventure. Would need a little conversion but not much. Though it suffers a little from not having the full framing and lead-up you get in some adventures; it's just get the job, do the job.
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    Returning to previous career?

    I had to look it up myself. Core page 18 (emphasis added): Compare to 1e core page 8: Probably the change was intentional. Though with Mongoose authors and editing I can never be 100% sure. Either way, it does seem to be RAW.
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    Returning to previous career?

    My ruling would be yes, but I don't see that explicitly stated anywhere. Not what you're asking, but note in passing that benefit rolls would have to be tracked carefully, since RAW you roll them on exiting a career and not all at the end of character creation.
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    Believer Character - Help Needed

    I would rebel against a GM informing me of this. As an option for consideration, sure, but not as a fate accompli. Other options might be they're harmless, but so nutty no one believes it. Or they believe something really crazy (dolphins secretly control the Emperor), but once in a blue moon...
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    Ship Shares - how do they work in your Traveller Universe?

    [core book, italics mine] Hard to sell a contact or a favor owed to a broker, much less your own credit rating. It's not so much that RAW doesn't make sense, it's that the name is counterintuitive. A character creation ship share, by RAW, isn't literally part ownership of a ship... yet. It's...
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    Maintenance issues and penalty caps

    For some of us that's not "matters worse," that's "as intended." A fix I might endorse is each critical knocking something back off the penalty. Representing the knocking sound you've been ignoring for weeks has finally manifested into something specific, but with that in pieces now you might...
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    Where was the Battle? For 3rd Imperium Character Generation

    There was a period where US judges were giving young men convicted of crimes a choice between jail time or volunteering for the marines. I speculate not only out of patriotism or because they were that short on manpower, but also because if you throw them in jail they get back out, whereas if...
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    "Standard" equipment for ship's locker, vehicle and player character

    A tangent - I've never liked "need to have something" in adventure design to begin with. "Oh, you can't pick the lock or hack the computer, you need this exact multi-tool! But you can get it from this NPC! Go get it, use it, you get to progress!" But there's no actual game play decision by the...
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    Skill Packages vs Connection Skills

    Exactly correct. Ideally though they'll pick a package that doesn't duplicate skills they already have, nobody will be a dick by painting anyone else into a corner with their picks, and everything should work out. Also note that, while the literal reading is the group selects the package, if...
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    Starting equipment for TL9-12

    The moment players started playing the whole catalogue of books, rather than only playing the campaign world. I know you could treat the CSC and other books as GM worldbuilding tools rather than player-facing shopping catalogues, but it's not how the game is commonly received. I think I'm...
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    Starting equipment for TL9-12

    Well that's interesting. I've been running it as limited to 1, and I played with a GM online who ran it as 1, but I'm biased by previous editions. You're right about plain letter of the law, "gain any augmentations." Except that's immediately followed by a sentence that implies one...
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    "Standard" equipment for ship's locker, vehicle and player character

    I see what you're going for. It's so comprehensive I wouldn't use it myself. I like players making their own choices. And as GM I like an adventure or two without full and complete loadouts, if the game is going to run long enough to get some adventures with the full loadouts. There's...
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