Recent content by Saladman

  1. S

    Ship's Locker: Out of the Closet

    Change of topic: how was gyrostabilization ever supposed to work on a gun? And what does it look like? I understand how it works on boats, but the boat is floating free, not being held. I understand how it works on cameras, but the whole point there is you don't get to hold the camera directly...
  2. S

    Ship's Locker: Out of the Closet

    I'm leaning towards just dumb. "Holdout shotgun" sounds like it has a niche use case, but the combination of high recoil and low ammo capacity make it pretty weak. You'd be better off with a heavier caliber handgun for the holdout use, or better off with a short carbine or even a pistol with a...
  3. S

    Why is Aging worse in Traveller than in 2300 AD?

    "Aging" can cover lingering work-related injuries, lingering effects from treated mishap injuries (it was always odd to me you could buy those off completely), minor radiation damage, losing the strength or wind you had in your twenties. They don't have to be literal geriatric decrepitude...
  4. S

    What is the best way to generate NPCs?

    In 2e, I'm still using the two page spread of sample NPCs from the 1e core book. It's unfortunate that was dropped in later editions (though the thinking might have been it was covered by 1001 Characters, so didn't need repeated in core). More recently I realized I could use the background and...
  5. S

    NPC Rogues Gallery

    I have 1001 Characters and like it well enough, but in practice I've always used, am still using in 2e, the two page spread from 1e core. Much handier at the table, and covers most of what I need. We need more smileys. I'd like to give your post a horse or skull or tombstone or something, but no.
  6. S

    How to let players generate the characters they want without letting them min/max?

    On reading my post, it's still harsher than I intended. What I could wish for was more discussion in the rules of dials and settings, rather than immediate changes to the rules. Somewhat similar to what Savage Worlds does, with its assumption that every campaign will adjust for setting and...
  7. S

    How to let players generate the characters they want without letting them min/max?

    There's this whole category of stuff I think is reasonable and good as house/campaign/setting rules but needs to be kept far away from the core rule book. I've been thinking that for a while, and haven't wanted to single any one person out... so now I'm stuck seeming to call one person out, but...
  8. S

    Minor races in Imperial Naval Intelligence

    Long shot: a pod of Threep. You'd then get their full functionality, rather than the inherently outlier status of a single isolated threep. "More agile than they look" if they ever have to go active, but I'm picturing them mainly as office/support, maybe analysts with a different outlook. Threep...
  9. S

    New star system configuration discovered

    I was wondering if maybe the system resulted from capture rather than coalescence, but the article doesn't mention that either way. I did find the following bit interesting, as I didn't know it: That's something I haven't been placing when rolling subsectors.
  10. S

    Interpretation of Psiconics

    For Suggestion, 10-60 seconds (or simply one minute) is how long I'd give in character to phrase the suggestion, not how long it lasts thereafter. I.e. no puppetting someone, and no lengthy, multi-step instructions. Although the actual text description of "will follow the command or act on the...
  11. S

    Interpretation of Psiconics

    I've always understood the powers without stated durations to be one-shot uses, not "turn on" uses. And the powers with no duration listed are mostly priced in pp such that you could simply repeat them several times when needed. However I notice also that several powers that need some minimal...
  12. S

    What's your goto tech?

    I've read that if you get shot in the hips, you're getting down and not getting back up again. You might live but the human body just doesn't move like normal with a wound in that part of the skeleton. So that's a narrow instance where a round of "knockdown" is already the cinematic version of...
  13. S

    What's your goto tech?

    This was and sometimes still is real, but the gap has gotten much narrower over time. It's partly legacy information from decades ago. And higher TLs in Traveller might narrow it still further. I do wonder about firearms in space. Lubrication to avoid vacuum welding or simple jamming must be an...
  14. S

    Making a competent Psion in MgT2e+

    It's a reasonable house-rule that I'm not outraged by, but ottarus is describing a house-rule not anything in the rules. RAW is, even in a career, if you roll a Talent on the Service Skills table, you test to gain that specific talent if you don't have it, or raise it if you do. A vocal...
  15. S

    What's your goto tech?

    I always like a grav belt. The higher TL is better for battery life, but I'll take whatever is available. Short of that, a grav chute is cheap enough to fall within starting funds, and I think implicitly fits under clothes also. The TL 13 tool laser is also nice, for multiple uses in a pen-sized...
Back
Top