Recent content by Saladman

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    Believer Character - Help Needed

    I would rebel against a GM informing me of this. As an option for consideration, sure, but not as a fate accompli. Other options might be they're harmless, but so nutty no one believes it. Or they believe something really crazy (dolphins secretly control the Emperor), but once in a blue moon...
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    Ship Shares - how do they work in your Traveller Universe?

    [core book, italics mine] Hard to sell a contact or a favor owed to a broker, much less your own credit rating. It's not so much that RAW doesn't make sense, it's that the name is counterintuitive. A character creation ship share, by RAW, isn't literally part ownership of a ship... yet. It's...
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    Maintenance issues and penalty caps

    For some of us that's not "matters worse," that's "as intended." A fix I might endorse is each critical knocking something back off the penalty. Representing the knocking sound you've been ignoring for weeks has finally manifested into something specific, but with that in pieces now you might...
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    Where was the Battle? For 3rd Imperium Character Generation

    There was a period where US judges were giving young men convicted of crimes a choice between jail time or volunteering for the marines. I speculate not only out of patriotism or because they were that short on manpower, but also because if you throw them in jail they get back out, whereas if...
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    "Standard" equipment for ship's locker, vehicle and player character

    A tangent - I've never liked "need to have something" in adventure design to begin with. "Oh, you can't pick the lock or hack the computer, you need this exact multi-tool! But you can get it from this NPC! Go get it, use it, you get to progress!" But there's no actual game play decision by the...
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    Skill Packages vs Connection Skills

    Exactly correct. Ideally though they'll pick a package that doesn't duplicate skills they already have, nobody will be a dick by painting anyone else into a corner with their picks, and everything should work out. Also note that, while the literal reading is the group selects the package, if...
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    Starting equipment for TL9-12

    The moment players started playing the whole catalogue of books, rather than only playing the campaign world. I know you could treat the CSC and other books as GM worldbuilding tools rather than player-facing shopping catalogues, but it's not how the game is commonly received. I think I'm...
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    Starting equipment for TL9-12

    Well that's interesting. I've been running it as limited to 1, and I played with a GM online who ran it as 1, but I'm biased by previous editions. You're right about plain letter of the law, "gain any augmentations." Except that's immediately followed by a sentence that implies one...
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    "Standard" equipment for ship's locker, vehicle and player character

    I see what you're going for. It's so comprehensive I wouldn't use it myself. I like players making their own choices. And as GM I like an adventure or two without full and complete loadouts, if the game is going to run long enough to get some adventures with the full loadouts. There's...
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    Okay, say your group wants to sell their starship...

    I'm still running the 1e-ism of the group gets a starship (maybe), and ship shares and ship name results all get combined towards that. In the hypothetical of one PC getting two Free Trader results, one a single Lab Ship result, and a third a ship's boat, we'd draw up a ship with cargo space...
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    Okay, say your group wants to sell their starship...

    True story - I once could have bought a forklift from a place I worked at, for cheap. (And I passed, because what was I going to do with a forklift at home, but conceivably somebody could find a use for it.) It was not a new forklift. It was in fact our oldest forklift, which is why it was...
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    Too many moving parts

    This seems like an aesthetic objection rather than a substantive one. It's a net plus you listen to player and customer feedback, but shifting the rulebook for one or only a few vocal forum dwellers isn't automatically an improvement for the rest of us. In fact the Auto Fire thread is an...
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    Extreme Range is -4 regardless of using a Scope or not?

    Should Full Auto attacks be subject to the cumulative -2 for taking multiple actions at once? I've never read it that way, and if it were intended it would be nice if it were spelled out, but have I been doing it wrong? Full Auto in 1e did have more penalties. But they were dropped for 2e...
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    Which Skill Check to to use for Sense Motive / Insight?

    Opposed Deception was a common answer the last time this came up, so you're on the right track there. Investigation (the "be a detective" skill) also works, and Streetwise situationally. Lack of any Sense Motive/Insight skill dates back to Classic, and appears to be a deliberate design choice...
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    Hiver automation

    Sounds like the player who rolled the ship has a need for the players who didn't. Call it a win and move on?
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