I still think they did an excellent job on the book, and information conflict is common throughout military/ aviation history. I was once part of a team that reviewed an Army manual for technical accuracy and we noted several issues which were not going to be fixed before publication. May...
The bit about the hydrogen emitters on the hull of a ship. It implies that damage to the hull or even clogging the emitters would lead to a miss jump, or preventing a ship from establishing a jump bubble. Cool in a very low conflict environment, I would use that in a game where space travel...
The most practical part about it is that it is written as an in game document. Like an owners manual with a new car. I'm thrilled that I can hand this book to a new player (one who enjoys reading game books) like I would a little one page handout when the printed version turns up. In my...
I'll take a stab at answering that.
If your game is focused on a very granular level of starship operations it could be useful. For example each ship based system is described in detail and then shown on the deck plans for a Type S scout. Something like interacting with the air supply which as...
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