Recent content by SableWyvern

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    Starship combat range

    Ok, I'm with you now. 8)
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    Starship combat range

    Well, I'm not sure I follow your question then ("Does it work in game?"). I took it as a semi-rhetorical "Does realistic conservation of momentum really matter?", which given your response to my answer, doesn't seem to have been your intent.
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    Starship combat range

    If you don't mind the lack of physics, then yes, it works just fine -- it's much simpler than dealing with vectors, and it's internally consitent if not realisitic. OTOH, if your suspension of belief is destroyed by the idea that a ship stops dead relative to the enemy as soon as you stop...
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    Starship combat range

    If you wish to apply any degree of real world physics, the system in the main rulebook is utterly broken, as it fails to conserve any momentum from turn to turn.
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    Starship combat range

    I was going to query this, since the speed in hexes per turn gained for a given amount of (constant or average) thrust should be double the hexes moved in that turn due to thrust ... but, of course, Fp needs to be moved to account both for the velocity gained and for the distance already moved...
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    Computer/Cyber/Bio Technology in the new Traveller setting?

    Note my admission that I can't manage a coherent or economically sound argument in defence of my position. :wink:
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    Computer/Cyber/Bio Technology in the new Traveller setting?

    I would suggest that, as long as there are TL6, 7, 8, 9, 10 worlds out there that will import as much TL15 gear as they can afford, the price of that TL15 stuff will remain artificially inflated. I can't produce a coherent, economically sound argument to that effect, but it goes a long way to...
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    Character advancement???

    I can understand people reluctant to change their opinion on this one though -- the myth is incredibly pervasive, and I was 32 before I ever heard anyone argue against it.
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    Character advancement???

    Not that long ago, I was mildly embarassed to discover that: 1. That particular belief was debunked a long time ago. 2. It was never taken all that seriously by the scientific/medical community in the first place. Aparently the origins of the 10% myth stem from an upswing in popular ideas...
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    Armor Issues & House-Rules

    A fair point ... but, the same should probbaly apply to battle dress and combat armour, and certainly to combat environment suits. One can only hope that technological advances in the field of comfort are across the board...
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    Armor Issues & House-Rules

    Exactly. Why not wear a comfortable, protective vac suit as armour? I dare say many do, because it makes sense. As to armouring, I know that -- assuming the technology is available -- I'd prefer a vac suit highly resistant to micro-meteorites, shrapnel from the cooling system explosion, the...
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    Suppressive Fire

    There was some discussion of suppressive fire during the playtest phase, and I presented a system compatible with T/E. Gar commented that the Timing and dodge rules already modelled suppressive fire (atlhough I think that may have been because I wasn't clear with respect to what my rule was...
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    Armor Issues & House-Rules

    I'm using a system suggested by someone else on this board who, unfortunately, I can't remember in order to give credit to. Final Armour Value = (Armour Value - Armour Piercing) with a minimum of 0. The Final Armour Value is deducted from each damage die individually, with a minimum result of...
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    Character advancement???

    As I mentioned, I can understand why some people like it. Personally, though, if I did decide to institute a skill cap, it would be a fixed value, rather than tied to characteristic values. There's also the fact that, assuming you count skill-0 as half a rank, I'm pretty sure that a few of the...
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    Character advancement???

    Heh ... I just had one of my players ask what STT is. It's Skill Training Threshold (described immediately before the abbreviation is used, but not capitalised, which would make it much clearer :wink:) Peak value is the highest accumulated number of experience points for that skill at any...
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