Recent content by RMS

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    What's new in Deluxe?

    I'm not following what you're talking about here, but it sounds like you're not following me. (FYI, I'm not talking about anything Mongoose right now. Yes, this would definitely be a houserule, but who cares. Good houserules make better games!) Divide all your skills be 5 and write them in HQ...
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    What's new in Deluxe?

    Just a side note here but you can drop the HQ resolution skill system directly in for the RQ skills and have as much scalability as you want. I don't buy that. It's easier to gain very high skills in RQII than in any other version of BRP, that I'm aware of. In fact, there are plenty of NPCs...
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    What's new in Deluxe?

    I've never used those rules, but I did write my own heroquesting rules a long time ago that I've used for those very powerful characters. (I later stole some terminology, and did some refinements, based on the ToRM Heroquesting issue.) I gave characters a Willpower stat that's literally a...
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    What's new in Deluxe?

    That's a common misconception about RQ2/3, but those systems actually work pretty well in practice at high levels. We've run campaigns with characters with very high skills (200%+ for one) and RQ works just fine. It is scaled to normal people, so there are dimishing returns, but the characters...
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    MRQ and character survivability

    I've heard that rumor for years, but never seen anything that substantiates it. What is true, in a related way, is that the Soviet 5.45 was designed specifically to move in such a way as to do maximum damage once inside the body. That was done intentionally to keep the amount of damage of the...
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    It's a crime!

    Have them raid the Rouse house in Pavis, get caught. Have Duke Rouse seize the opportunity to get some extra free (or cheap) help in exchange for the PCs not receiving worse punishment: hard labor, heavy fines they can't pay, or both. Allow them to sneak into the Rubble without a pass and get...
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    MRQ and character survivability

    It is funny how different your perspective and mine must be from someone coming from a D&D background. I'm still complaining how combat in MRQ isn't lethal at all compared to old school RQ2/3 with lower hp, total hp, and no hero points! :) Though resilience for starting characters does tend to...
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    Divine Magic Houserules

    I've mentioned this before but it's been a while. I don't like the new system because it lowers the power level of all theists by a lot. This is especially true of powerful rune lords, priests, etc. (whether we change this to be devotee and leave priest for ceremonial functions is beside the...
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    Where are the Scenarios?

    Btw, nice signature, and it's even current for an old band! (I have my tickets on order for a September tour date.)
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    Where are the Scenarios?

    That's more of an issue with more ranging material, like what's already been published, than with a scenario IMO. A scenario is just a snapshot in time, so we aren't talking about worrying about history, etc. with it too much. We all know how the Cradle issue is resolved in the official...
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    Where are the Scenarios?

    You really do have a completely blank slate though. That's the great thing about publishing 2nd Age material. There's no old material to be invalidated or checked against (for scenarios) to see if it works. Now, if you were trying to publish in the well explored and supported (in the past)...
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    Random thoughts about MRQ...

    The priest had to maintain an 18 POW to keep access to his divine magic, but he also got his species maximum POW moved from 21 to 25, so the odds of increasing from 18 to gain more divine magic was pretty good. By contrast, in RQ3 his maximum POW was still 21, like all other humans, but he...
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    Random thoughts about MRQ...

    The idea of sacrificing POW in excess of 18 into a pool or for specific spellls seems like the best, simplest solution from what I can see. I have to say that the above idea of Grace really strikes me as an interesting take on magic and would fit very well in some game worlds. Consider that...
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    Random thoughts about MRQ...

    The biggest thing you're missing is that in RQ3, your POW will pretty quickly move up again once it's down to 8, and then you can buy even more magic. It's common to have PCs and NPCs with 30, 40, and even 50 points of divine magic available*, making them very powerful indeed. You cannot...
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    Random thoughts about MRQ...

    That's not true. There are a whole list of spirit magic spells that are taught through each god's temple. Bladesharp and protection are more common (and taught at much higher levels) in RQ3 than RQ2. In fact, in RQ3 there's more magic all over the place than in RQ2 as all of the various...
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