I'd like to throw in that interstellar traffic density is mostly unimportant unless you HAVE to be somewhere by a given date. At which point it will matter if the world is a backwater or not.
If the travelling group is on a world, adventure can be found there until opportunity arises to move...
I'm pretty good with the rules as written. As well as ignoring them or ruling that they have to be taken as pensions if the campaign does not call for a benefit derived ship.
Here's one I found.
https://www.schoolsobservatory.org/learn/stargazing/plan/orrery
That will give you a visual of where the planets are in relation to each other on a given date, though it won't really tell you when the optimal orbital transfers will be.
If the game is set within a certain...
I'd hope that this project might provide one, or at least partner up with one that exists, in much the way that regular Traveller has links to TravellerMap. There's no real reason to make people do too much pen and paper work for this angle.
A tool to calculate orbital transfers and fuel use...
It potentially could happen if the ship is stuck in one system without an Engineer. Or if they are truly lost in space with no source of parts or expertise other than the crew - standard Traveller rules assume docking at a starport a couple of times a maintenance period. That's where the cash...
Well, I'M excited for this. In its own right but also as a resource for other games. I'm unsure if *anyone* has done a proper RPG treatment of realistic space stuff. Maybe GURPS?
FFS, "centre of mass" is a misnomer to start with. It actually means "the middle of the 2D blob you're shooting at"
The middle of a 3D blob can be targetted by a Meson gun, and is likely it's normal mode.
Shooting at a target you can't see is indirect fire. GDW used to love rules for that, and...
Cruiser only became a naval ship class sometime in the 19th Century. Before that it was a mission statement, of a lone ship patrolling - cruising without a squadron. You still see that sense of "cruising" used outside of naval vessels. Cruise liner. Cruiser motorcycle.
Or...
Well, it's still quite low law levels. You can only carry around SMGs at LL3 or less, machine guns and autorifles at LL2 or less.
And the distinctions were written by an American in the 1970's.
I agree, but the law level classifications never have. Submachine guns have always been one law level more available than "military weapons". Mongoose are just continuing 1977 onwards here; the classic text for law level 3 prohibitions is explicit:
"Weapons of a strict military nature (such as...
I can actually see the Star Trek one AS a distributed hull that has the build volume inside the hull allocation. Even though it lacks "walls" on all sides.
Essentially that's what the ship's locker is. But this, and that only work with Referee approval. The not-yet-determined skill slot idea can only work if everyone is cool with it.
The Referee approves that it can be done that way, and has veto over what skills are revealed.
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