Recent content by rinku

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    No Starship Campaigns

    I'd like to throw in that interstellar traffic density is mostly unimportant unless you HAVE to be somewhere by a given date. At which point it will matter if the world is a backwater or not. If the travelling group is on a world, adventure can be found there until opportunity arises to move...
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    Ship Shares - how do they work in your Traveller Universe?

    I'm pretty good with the rules as written. As well as ignoring them or ruling that they have to be taken as pensions if the campaign does not call for a benefit derived ship.
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    Pioneer - Get Ready for Launch!

    Here's one I found. https://www.schoolsobservatory.org/learn/stargazing/plan/orrery That will give you a visual of where the planets are in relation to each other on a given date, though it won't really tell you when the optimal orbital transfers will be. If the game is set within a certain...
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    Sentient Snacks

    Someone's been listening to, reading or watching Hitchhiker's Guide to the Galaxy...
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    Pioneer - Get Ready for Launch!

    I'd hope that this project might provide one, or at least partner up with one that exists, in much the way that regular Traveller has links to TravellerMap. There's no real reason to make people do too much pen and paper work for this angle. A tool to calculate orbital transfers and fuel use...
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    Maintenance issues and penalty caps

    It potentially could happen if the ship is stuck in one system without an Engineer. Or if they are truly lost in space with no source of parts or expertise other than the crew - standard Traveller rules assume docking at a starport a couple of times a maintenance period. That's where the cash...
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    Pioneer - Get Ready for Launch!

    Well, I'M excited for this. In its own right but also as a resource for other games. I'm unsure if *anyone* has done a proper RPG treatment of realistic space stuff. Maybe GURPS?
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    Ideas for new rules for "Construction Decks"

    FFS, "centre of mass" is a misnomer to start with. It actually means "the middle of the 2D blob you're shooting at" The middle of a 3D blob can be targetted by a Meson gun, and is likely it's normal mode. Shooting at a target you can't see is indirect fire. GDW used to love rules for that, and...
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    Starting equipment for TL9-12

    Yeah, I strongly suspect range and accuracy were mostly on Marc's mind here. Again, it's worth stressing that these are very low law levels.
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    Custom Ship: 1000-dTon scout cruiser

    Cruiser only became a naval ship class sometime in the 19th Century. Before that it was a mission statement, of a lone ship patrolling - cruising without a squadron. You still see that sense of "cruising" used outside of naval vessels. Cruise liner. Cruiser motorcycle. Or...
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    Starting equipment for TL9-12

    Well, it's still quite low law levels. You can only carry around SMGs at LL3 or less, machine guns and autorifles at LL2 or less. And the distinctions were written by an American in the 1970's.
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    Starting equipment for TL9-12

    I agree, but the law level classifications never have. Submachine guns have always been one law level more available than "military weapons". Mongoose are just continuing 1977 onwards here; the classic text for law level 3 prohibitions is explicit: "Weapons of a strict military nature (such as...
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    Starting equipment for TL9-12

    Yeah, but for some reason submachine guns aren't classed as military. Prohibition era rules, I guess...
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    Ideas for new rules for "Construction Decks"

    I can actually see the Star Trek one AS a distributed hull that has the build volume inside the hull allocation. Even though it lacks "walls" on all sides.
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    Skill Packages vs Connection Skills

    Essentially that's what the ship's locker is. But this, and that only work with Referee approval. The not-yet-determined skill slot idea can only work if everyone is cool with it. The Referee approves that it can be done that way, and has veto over what skills are revealed.
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