I think your year by year idea for relevant background information is a great one. Thanks for the inspiration.
You can get a lot of year by year information from the Traveller Wikia which has an entry for many years of history. For example, type in 1104 or 1105 and get some events for that...
We follow basic generation parameters. If a PC really doesn't like their character I let them roll up a new one or two. If they need to go farther, my thought is generally that they're more the problem than the rules that everyone else seems to have no problem with. But connections and skill...
Download Signs and Portents number 87 and check out the adventure article Death Station by Mark Miller, Frank Chadwick and John Harshmann. On page 27 under Interior Details you'll find some rules on blasting through doors and walls for a shipboarding. They're quick and dirty, so they are easy to...
Core Rulebook and whatever text supports the game I planned out for that session. I don't like referring to books too much - cuts into gameplay and can be distracting, so I try to prepare ahead of time as much as possible by reviewing the rules, etc. before I head out.
We started with the Core Rulebook system - found ti too gamey. Then I tried my own system - too "real." Finally I settled on the Living Traveller point system - I like awarding the PCs with adventure points so they can improve as they will. The PCs like it and so do I as they don't become gods...
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