Recent content by Rel Fexive

  1. Rel Fexive

    Questions for Mongoose

    Well, I wasn't expecting to be that prophetic...
  2. Rel Fexive

    Questions for Mongoose

    Does that mean the physical Core book currently in the web store has been updated with all the latest errata? Or is that reprint cycle still to come?
  3. Rel Fexive

    Questions for Mongoose

    Are there plans to reprint the Traveller Core Rulebook (Update 2022) with all the latest errata updates?
  4. Rel Fexive

    Failing Career Qualification Rule

    It has occurred to me that an above average Luck might lead to a lot of manipulation that could take away much of the "expected randomness" of character creation. Maybe.... a set number (e.g. six) points modified by the DM of the Luck stat would be better?
  5. Rel Fexive

    Failing Career Qualification Rule

    I have considered letting players use their character's Luck by spending its stat points to modify the qualification, survival, promotion, and commission rolls, and their skill table rolls too. So you get a set number of Luck points to modify the rolls over one character creation sequence.
  6. Rel Fexive

    How far do Ship sensors work to?

    All good points.
  7. Rel Fexive

    How far do Ship sensors work to?

    I suspect that is the most likely answer; the text says the stealth jumping ship is detectable on a roll "if it is within the ‘limited’ detail range of the sensors" but "within" could include the range for 'full' too, or exclude it as it doesn't specifically name the 'full' bands.
  8. Rel Fexive

    How far do Ship sensors work to?

    The description of the stealth jump mechanics is also from High Guard 2022 and it refers to the level of sensor detail required to detect a jump, stealthed or otherwise, not the range bands. So the addition of further range bands makes no difference, and the "sensor target" table from the core...
  9. Rel Fexive

    How far do Ship sensors work to?

    While we are on this subject, I continue to be confused by exactly what ranges a stealth jump are or are not detected at. The text, which isn't terribly clear, says: "Normally, a ship that emerges into real space is automatically detected if it emerges within the minimum detail range of the...
  10. Rel Fexive

    Questions for Mongoose

    There's a legal battle going on with another rpg company vs Netflix with regards to the ttrpg they were going to release for Rebel Moon, so I'd say definitely not.
  11. Rel Fexive

    How far do Ship sensors work to?

    A light second is about 300,000 km, so those range bands fall within that time frame. High Guard's top end is that distance, so a second's delay for visual and two for things like radar/lidar.
  12. Rel Fexive

    Recommend clearance between spaceships

    "Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space. Listen..."
  13. Rel Fexive

    Questions for Mongoose

    Understood.
  14. Rel Fexive

    Questions for Mongoose

    Cool! Any idea when that might be at this stage?
  15. Rel Fexive

    Questions for Mongoose

    Are there plans to reprint the Traveller Core Rulebook (Update 2022) with all the latest errata updates?
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