Recent content by RangerDan

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    New GM Questions Cornucopia

    The rules are not really that harsh, it's more that Pact 15% is a very low skill. With Pact 100% meaning total zealotry and 0% meaning complete indifference, your player is much closer to the wrong end of that scale to really get his god's full attention. I would encourage the player to spend...
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    New GM Questions Cornucopia

    Page 136 on Evading also makes it clear it's an option against "normal" melee attacks.
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    New GM Questions Cornucopia

    Wow, lots of questions! Here goes: Can you, if you have an arrow ready, shoot at someone you're in melee with? Yes. Note however that you can swing a sword a lot faster, and a bow is an inadequate defensive weapon. What happens if you attack someone who'se out of combat actions? Automatic...
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    Deus Vult: Sacerdos Custos Training Guide - Now Available

    I have the original as well, is this new version very different? What's new? As for the errata you mentioned, we might as well share what we know from the RQ2 version. 1) Ammunition Silvered, Corded = 1 Asset Point. Ammunition Consecrated, Incendiary = 2 Asset Points. Ammunition Explosive = 3...
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    Adventure Design for Legend

    I think what Ynas means is that if the mask/curse is going to be triggered regardless of player actions, it makes the player actions less meaningful (ie they cannot affect the story/plot). The players might also come up with something out of left field (they irrevocably seal the temple with...
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    Adventure Design for Legend

    @ Tias, some ideas off the top of my head: Perhaps the PCs are supposed to meet a local noble personally known to the benevolent lord of the realm as a trustworthy and honorable person. When they arrive at city the local militia is not welcoming but not openly hostile yet. The PCs find that the...
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    Sheoloth: Legend conversion (Completed - now in editing)

    The passive voice has always been unfairly maligned. :D
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    Doing my bit to mess with sorcerers

    Very nice idea, and I think it will work 'out of the box' as you envisioned it. I disagree with alex that it should be limited to Divine magics - the trope of sorcerors meddling with magic they barely understand is older than old. Death at zero MP might be a tad extreme, though perhaps that's...
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    Sheoloth: Legend conversion (Completed - now in editing)

    Right, and I think that may be my concern with it. I'm intrigued by the idea of a spiritual successor to Dark Sun (I had a lot of fun in that setting), but my impression is that this KS focuses more on aspects that interest me less (like the music). Ultimately I don't think I'll be able to...
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    Sheoloth: Legend conversion (Completed - now in editing)

    Ah yeah Darren I had spotted your name on the Kickstarter page. I'm intrigued, though I don't actually play any of the supported game systems. I guess you're in for 13th Age, or is there some secret d100 support planned as well? :D (As a side-note, it seems like an attractive print product...
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    Sheoloth: Legend conversion (Completed - now in editing)

    Ever played the Dark Sun setting? :D
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    The Spider God's Bride - In Print!

    Finally got the book in my corner of the world! I'd of course already seen the PDF but I have to say that the print version looks great. Has a solid feel, nice paper, I was pleasantly surprised. I think I like it more (gasp!) than if it had been in digest format. Any plans for SGB 2 & 3 to get...
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    Age of Treason PDF?

    Bumpity bump bump :) Any developments on this topic? There's an Iron Simulacrum-shaped hole in my nice PDF RPG collection. The hardback is beautiful but doesn't fit in my tablet so neatly ;) Was there actually ever a PDF version released?
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    Arms of Legend

    Yes there are some genuinely useful things in there, especially when your players throw a curveball at you ("Yes, we'd like to hire a carpenter, a weaver, and a scribe who can write Chingothian... also some 50 odd pigs... and a trebuchet! How much would that cost?") Just be warned that the...
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    Sorcery As Transgression

    I've always liked this take on the Theism vs. Sorcery thing: The creation and manipulation of "Reality" is a power usually reserved to the divine. Gods shaped the world in ages past, and are - in general terms - happy with the result. When priests cast their "miracles" they are basically...
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