I know that. That's my point! With the rules having "evolved" as they have, mant of the design choices from Classic Traveller high guard don't make as much sense now. Hell, I don't even think torpedoes existed in classic traveller! Along with many other systems in place today. I think the...
.25 tons is about the size of a car trunk. (1 vehicle space) I'm not arguing that characters can't or won't man fighters. They obviously can and do! This is a discussion of how military craft are designed and how this applies to traveller ship design!
A custom built spacecraft can be designed...
It was. The design goes all the way back to first ed. traveller in the early eighties. But it was never the Lightest fighter! Just prior to the light fighter in HG2022 is the "ultra light fighter" at six tons! That fighter came from the original Broadsword class mercenary cruiser from the same...
I realize that. The fighter in question is only 10 tons and has no such facilities. (Only a cockpit). Also remember, A fighter is not really an "Adventuring" vessel nor is it designed for such. A fighter has one mission: To pursue, overtake and destroy enemy craft! In the case of a light...
Thrust 16 is indeed possible although I wouldn't want to be the Pilot of that ship! (10G's uncompensated is going to be painful!) You would only have enough fuel for about thirty minutes at max burn but let's hope you didn't need it for more than that! (My ribs are hurting just thinking about...
I have to wonder about some of the design choices on some of the military craft here. For example: The Light fighter. These are supposed to be fast interceptors almost completely dedicated to high performance! And yet, 17% of the craft is dedicated to...Cargo? 12% is dedicated to armor and it...
It does. But it also specifically states that the standard system does not cover full suit armors such as combat armor or Battledress. It then goes on to refer you to the Specialists handbook which doesn't really say anything about how to handle it!
I realise I could probably "house rule" it...
Yeah, it does. But none of the traits I've seen deal with armored troops! I note that the CBAS of a Battledress unit will typically max out at 15, but that doesn't really cover what "armor" actually does! Which is protect the wearer/operator. Maybe an integral "support" capability that reduces...
I just got Specialist forces and noticed what seems to be a glaring omission: I don't see anywhere how any of the stuff presented is reflected in the Mercenary combat system! How does it effect CBAS? or combat resolution? Any help would be appreciated! :|
I have just bought the Mercenary boxed set. I've seen the Specialists and field guide books advertised on other sites but not here. Why is that? And will it show up soon?
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