Recent content by QuinZ33

  1. Q

    Deepnight Revelation - GMs Thread

    I'm currently running into this problem. I feel like The Riftsedge Transit was full of mini-adventures to fill out the campaign. Near Side of Yonder has a well-developed story 8 full sectors deep into this leg of the journey with literally nothing beforehand. It's almost as if the designers...
  2. Q

    Anyone used The Great Rift as basis of campaign?

    Deepnight Revelation campaign might be good for you.
  3. Q

    Deepnight Revelation - GMs Thread

    Actually, no. It's something from a later book. Don't want to spoil anything.
  4. Q

    Deepnight Revelation - GMs Thread

    It's tough. I'm taking some inspiration from other sci-fi I've read and watched. For example, next week, they're encountering a species living in a megastructure. They ruined their own planet, but they had the foresight to develop an AI to control the construction of a megastructure. This is...
  5. Q

    Travellers Needed - Core Rulebook Reprint

    Strange, I had this book on back order for months, and just picked it up a month ago when it finally came in. Did they happen to find one from an old printing and ship it months later?
  6. Q

    Travellers Needed - Core Rulebook Reprint

    Don't know if this has been pointed out yet, or if this comment is in time, but on page 162 of the most recent printing, under "Impact" it says "damage is then multiplied by the effect of the attack role" Role should be Roll
  7. Q

    Traveller Release Schedule/New Books

    Really looking forward to Deepnight Revelation: Expeditions. My players aren't really abstracting any of their transits, so I need as much content as I can get my hands on to fill the space.
  8. Q

    Deepnight Revelation - GMs Thread

    Miro is a virtual whiteboard. It's as simple as copying and pasting. I have a python script to generate Travellermap poster maker data. I control the density of the sector, and go in afterwards to trim it down. Here is an example of how those sectors look. And here it is zoomed way in to look...
  9. Q

    Deepnight Revelation - GMs Thread

    My players' characters are 1 year into the Deepnight Revelation journey, and they haven't quite left charted space yet. IMTU, charted space ends around Touchstone. There are a few scattered independent colonies that far, and then nothing. My players wanted to play out the journey jump by jump...
  10. Q

    Deepnight Revelation - GMs Thread

    Maybe the issue is the time gap? Here's how it went in my game: 1) Deepnight Endeavour is infected 2) Players find the ship, refuse to board, report it to the Navy 3) Navy rescues science team, but cannot save the rest, learns some about The Entity from the crew, but the Mission Officer is...
  11. Q

    Deepnight Revelation - GMs Thread

    Yes, though I think they're happy that their characters will be in a more controlled environment where they (perhaps falsely) think that they can engage the Entity on their own terms. I think they were worried about constantly looking over their shoulder for mushroom-brained people trying to...
  12. Q

    Travellers Needed - Core Rulebook Reprint

    The speculative trade rules need to be tweaked to actually have a risk of loss. My players really focused on education and int, and got a ton of skills in broker. One of them was rolling at like a +6 on broker rolls with a boon (because he was getting competent assistance from someone else who...
  13. Q

    Deepnight Revelation - GMs Thread

    I have just started Refereeing Deepnight Revelation. My players are into crunchy rules and they were delighted that the Deepnight Revelation has an org chart (All of my players are managers IRL. Two are senior project managers for large companies). They started off small, focusing heavily on...
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