Recent content by Quint

  1. Quint

    The FFW

    Nope, given the mention in the thread about lack of understanding what the Zhodani goal is (or what the goal/role of the 'campaign/setting' is) I think that this is likely the big reveal at some point - the why of the war. (And yes, it's a stupid reason for a war - but I could argue that the...
  2. Quint

    The FFW

    I'm still waiting for the payoff of the seed written up in Alien Module 4: Zhodani... Basically that (pp72-73) the Zhodani discovered a second, larger Erdiap Chensh on Rhylanor during the 4th Frontier War and that political realignment authorized in 1096 authorized military action to take it...
  3. Quint

    Other RPGs That You Use In Your Traveller Games

    And the super-soldiers from 1998's Soldier.
  4. Quint

    Other RPGs That You Use In Your Traveller Games

    Oh, yeah, and the Bladerunner and the Alien RPG's also, lol. D.
  5. Quint

    Other RPGs That You Use In Your Traveller Games

    RTG's Cyberpunk, GW's Rogue Trader/40k, FGU's Space Opera, WEG Star Wars, HD/UP's Fading Suns, and dash of Eclipse Phase and Call of Cthulhu D.
  6. Quint

    Ship's Brain Interface sizing and use

    No problem, I'm thinking back to many half-remembered, old discussions on COTI and other sources and know that it's somewhat come up before - especially given the utter lack of robot ships in canon (have to admit I forgot about automated xboats). Combine minimum dtonnage which was conflated with...
  7. Quint

    Ship's Brain Interface sizing and use

    Is it? I was pretty sure this was a MWMism along with no jump vessels under 100dton that came out of the same decision that jump torps were not a thing. D.
  8. Quint

    What Happened With Sky Raiders?

    I would just like a decent write-up of Far Frontiers sector to go along with it, lol. I know I wouldn't get 100% use out of it, but as long as it remained relatively in line with the original FASA stuff I could get plenty of miles for my own campaign... D.
  9. Quint

    Single System games

    What if it's less "mecha" and more along the lines of 40k Terminator armor? Or, taken to another level, 40k Dreadnaughts? I could picture mecha, hard scifi, as being a development in dueling or gladiatorial combat, which would/could give the players access, but again for all the same reasons...
  10. Quint

    New Traveller Referee? Some tips...

    Yeah, as another old Grognard I fell victim to the same problem - exacerbated by the fact that I drew heavily on the now-decanonized Paranoia Press and Judges Guild Sectors. Now I prefer to think that IMTU is "inspired" by the canon Traveller setting, while drawing from wherever and whatever...
  11. Quint

    Single System games

    I've run both, the single system (actually several single planet campaigns) and the wider-ranging subsector/quadrant/sector spanning games. The single biggest thing you have to decide for single system games is the tech level and how developed the system is. In Star Wars terms are you playing on...
  12. Quint

    Technology & Progression

    There is IIRC, out of old CT Striker, a table that addresses the costs (at least) of buying lower tech items at a higher tech (and visa versa) - the general idea being that advanced manufacturing (and purchasing in bulk) creates price savings (I think the table could also be used in reverse...
  13. Quint

    "Standard" equipment for ship's locker, vehicle and player character

    I think this is one of those things that really depends on the type of ship and the resources of the crew. An 80yr old Free Trader on a shoestring budget is going to be very different from a nobles Yacht which is going to be different from a professionally owned and operated Safari Ship which is...
  14. Quint

    Post Career Benefits

    T5 has the Starpass (two versions I think) that are basically a debit card for starship passage, it also has (again, IIRC) "Life Insurance" which is a cloned body with a personality transfer backup (that can be updated at the right tech level planet) in case of death. I think there's a couple of...
  15. Quint

    Starting equipment for TL9-12

    I suspect (though have never confirmed this) that is has to do with original definitions of SMGs (pistol ammunition, lower range, not as accurate - all not as compared as to military automatic rifles/weapons) and its utility for Ship Crews in civilian ship defense. It allows the Imperium (and...
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