Recent content by Quiller

  1. Q

    What Properties Would You Like To See Mongoose Acquire?

    The Takeshi Kovac novels that someone mentioned earlier would indeed be superb for rpg - a group of players needlecast into some remote hot spot, get downloaded into custom bodies for the mission, like it - I've already got homebrew cortical stack rules. I'd also love to see some of Timothy...
  2. Q

    What are Your Worlds Missing?

    Biggest thing missing for me as GM to make planets more believable for players is the eco-systems. Barren, desert, ice world = no problemo. "Earth standard" or "terran seeded" or whatever you want to call it, also easy. Believable planet with it's own unique eco-system without *lots* of prep...
  3. Q

    Character advancement???

    One rule varient related to skill advancement I use that hasn't made my games unbalanced is to allow use of other specialities within a skill at max-speciality -1 (allowing for tech level), so engineer(jump drives) 2 would also give m-drive, electronics, life support, power at 1. Same thing for...
  4. Q

    PC mortality rate

    Confession time: I'm running some Mongoose flavoured Traveller at the moment (with flavour added from the Steve Jackson/Loren Wiseman Traveller, which is the best flavour text imho) and it's all going pretty darned smooth but for one thing. Death. PC death to be more precise. And lots of it...
  5. Q

    Jumping into empty hexes: some thoughts.

    Has the idea of having a waystation in an empty hex been explored? I was thinking of a world say j2-4 off from a j1 main commissioning a couple of tankers to take turns loitering in an empty hex to encourage trade by allowing free/far traders to refuel and make it there. Of course, what sort...
  6. Q

    Runcible Universe Campaign: Give me but one Gunship!

    Interesting stuff, I'm a fan of the books too, except the finale - "Line War" which I felt wasn't a worthy ending to a good series. Really nice job with the character sheets by the way, I'll have to pinch that idea - get the players to explain some of the background of a new campaign to each...
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