Recent content by Queex

  1. Queex

    Abbai Interceptors

    Nah. While it's true that you get diminishing returns, you still get returns. And it has an impact on the early interception rolls. They're much more watertight against the first few hits. Makes them very good against missiles, for instance. Of course, they could be revisited at some point in...
  2. Queex

    Those pesky Minbari

    Similar- although because it's by ship rather than by hit it behaves differently. Also, its decay is more predictable (whether or not that's a good thing). Another approach would be to say the ship makes rolls by weapon system (without decay), but once one system has locked-on all the others do...
  3. Queex

    Those pesky Minbari

    Without decaying Stealth, it has the same expected number of hits as the other two- but the variance is somewhere between them. With decaying Stealth, it's not so simple to analyse- and it might have unintended consequences because the ships weren't designed with this in mind. It might also...
  4. Queex

    Those pesky Minbari

    <statistician> With normal stealth: X ~ Bernoulli(p) E(X) = pAD With individual stealth: Y ~ Bi(AD,p) E(Y) = pAD Which is the expected number of AD that get to make a to-hit roll, and as the chance each dice makes the hit roll is the same for both, hence the expected number of hits is the...
  5. Queex

    Those pesky Minbari

    <statistician>Actually, no. You get the same Expected number of hits, but the distribution of hits changes dramtically.</statistician>
  6. Queex

    Those pesky Minbari

    The analysis is not really hard. All Stealth does is change the distribution of hits. If you work with point estimates, you can see the sort of benefit Stealth gives. Stealth always increases the durability of the ship by at least 20%- even reduced by as much as you can. At range with no...
  7. Queex

    Those pesky Minbari

    I think part of the problem (potentially) with the way stealth works is that it makes the distribution of hits very much wider than other means. It becomes very much all-or-nothing. Which means that luck is a more important factor than it would otherwise be and de-emphasises playing skill. If...
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