Quick question. I've just looked through the Handbook, Highguard and Starship Operators Manual. Where is the section on how far away a ship can be seen Jumping into a system? If a ship Jumps into the Oort cloud will they be seen instantly?
I did a ship design of the Vulcan Class Logistical Ship. (Shameless Plug) for TAS. My thoughts mirror those on the board. The ability to make your spare parts from local asteroids or moons allows a shortening of supply lines.
I have not updated the ship to include fabrication chambers. A...
I seem to remember reading something psionic related that mentioned the need for brains for Jump travel. Future tech research combining the two leads to Jump distance being increased. 36 hexes max rings a bell. But I am currently looking through my books and cannot find that passage.
6 tickets worth 9000 each is a 54000 income per year, which is a just 6000 credits short of the 60 000 credit per year Rich lifestyle SOC 12 from pg 98 of the 2022 update book (page 92 of the original Core book).
This is a good living to have and a nice investment for anyone who can afford the...
The Deepnight Endeavor in the Great RIft adventure: Deepnight Endeavor is a Breakaway design ship. The Breakaway modules are 10 000 tons in size, Massive fuel tanks that can act as shuttles with 27 years of fuel :P
The ship as a whole is 100,000 tons with 6 Breakaway sections.
You need fuel (refined to hydrogen preferably), and you need power. The hydrogen used, (10% of hull times distance) is not used in the power plants.
Jump travel is the only known means by which a vessel
may travel faster than light. To jump, a ship creates
a bubble of hyperspace by means of...
For worlds in the SIndal and Tlaiowaha subsector, including Drinax, what is the currency you have your players use? Are they using Imperial credits or are their local currencies with exchange rates between them?
There have been debates about cash vs electronic systems, I was wondering what...
UNREP system allows for 20 tons of fuel transfer per hour per ton of UNREP installed pg 47 of Highguard. So a refuelling ship could move a lot of fuel per hour if they had enough UNREP tonnage installed.
Particle beams or any radiation based weapon that will radiate a ship and crew is a good threat. I think the ra count has been lowered in the new edition though.
My group had a Life Scanner installed in their ship and looked for Aslan life signs. On TkTk the presence of a small number of Aslan in an isolated location gave them the location of the hidden site.
The module says the TkTk location is not hard to find (pg 61) but does not say why.
There can also be a tech level advantage in buying Advanced Tech Smart missiles. If your base is TL 12 and you buy TL 14 missiles your attack roll uses the TL 14 of the missile as a bonus to the attack. This could add a bonus when attacking a ship of lower Tech level. (pg 75 and pg 162 of the...
If the players do not want to get involved in spec trading and just focus on freight you can make things very easy. They could have a Patron with a shipping operation, offices in several systems.
When the players decide to head to system X they contact the local office and get a few tons of...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.