Is that true? I can't picture a game where someone wasn't trying to custom-mod something, whether it was a Robot, Vehicle, Starship or other piece of equipment. This has been a key element IMTU since 1980
Microjumps (sub-parsec or 1-3 lightyears) are a thing...as are Advantages: Early Jump/Hop/Skip: This drive can enter jumpspace 10% closer to a gravity well than normal.
Fairly certain that Ye-lu is mentioned in Act 3 as jumping around: "...There are many ways in which Mother could be incorporated into this adventure but getting her that far takes her to the limits of her abilities. Her ‘one-shot’ jump drive will have been used three times to cover the six...
@MongooseChris, the only issues I have with Act 3 relate to the High Guard: Singularity section.
1. Gravity Well Generators:
These rules are completely different from the ones for the same device currently listed in High Guard 2022. It would be helpful if there was some reference or...
Got it.
I wrote an adventure with a TL-17 personal field generator as an implanted augmentation on a time-shifted NPC.
Closest things we used to a ship-sized energy shield was a hullscale electrostatic armour (derived from the Vehicle Handbook) and a screen that uses gravitics to hold a special...
It takes two weeks to travel 10 parsecs via Jump 5, compared to one week by Hop-1. Is that worth 20x?
Seems a little overinflated, but I applaud your intent.
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