Microjumps (sub-parsec or 1-3 lightyears) are a thing...as are Advantages: Early Jump/Hop/Skip: This drive can enter jumpspace 10% closer to a gravity well than normal.
Fairly certain that Ye-lu is mentioned in Act 3 as jumping around: "...There are many ways in which Mother could be incorporated into this adventure but getting her that far takes her to the limits of her abilities. Her ‘one-shot’ jump drive will have been used three times to cover the six...
@MongooseChris, the only issues I have with Act 3 relate to the High Guard: Singularity section.
1. Gravity Well Generators:
These rules are completely different from the ones for the same device currently listed in High Guard 2022. It would be helpful if there was some reference or...
Got it.
I wrote an adventure with a TL-17 personal field generator as an implanted augmentation on a time-shifted NPC.
Closest things we used to a ship-sized energy shield was a hullscale electrostatic armour (derived from the Vehicle Handbook) and a screen that uses gravitics to hold a special...
It takes two weeks to travel 10 parsecs via Jump 5, compared to one week by Hop-1. Is that worth 20x?
Seems a little overinflated, but I applaud your intent.
I have had a cabal of lawyers and bankers who have a private network of Hop Shuttles since JTAS 6. I was fairly bored during the pandemic and had time to play around…
The impact was very similar to the Dune Navigator Guild monopoly, but, it actually increased the importance of jump drives...
The Hop Drive was introduced to the mainstream in JTAS 6, with the Steppehauler-Class Modular Freighter. It didn’t wreck the setting then, and it won’t now.
Just my humble opinion
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