I wouldn't change how it is activated but I would give it some options in useage, specifically as an alternative to countering stealth for example:
nominate whether you want to:
1. re-roll misses
2. re-roll stealth check
this would represent a ship with a good lock choosing to direct its...
I've said it before and I'll say it again - the advantage you get from AJP is positional plus the ability to fire on the turn of entry. The damage is just unbalancing, plain and simple.
Like I said - I wasn't discussing the historical Pearl Harbour attack per se. It was an example to make a point about how something "historically accurate" does not necessarily translate into a viable and balanced game rule.
Minbari or not, no fleet in the game should have an uncounterable...
Think of it like this:
You have a WWII naval game. The Japanese Navy get a "Pearl Harbour Attack" rule that allows them to wtfpwn their opponent for a turn with no response. Yes the Japanese Navy carried out such an attack historically and yes it was very effective (lets leave the historical...
I understand the "it was used in the series" argument and I understand the desire to make the game a copy of what we watched, but I can't help thinking this is one of those rules that should just be consigned to the rubbish heap as flawed from a game play perspective. Just ditch the damage...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.