It is just a suggestion, I did not think deeply about it. It is a idea based on a thread I read some times ago. Anyone remember the five houserules? Some ideas made there were aimed at making fighters more fearsome. Some ideas were about precise (or twin-linked) weapons for fighters. Others...
I think it would be better to let them shot in between. Why not counting all (not dogfighting) fighters as a Ini-Unit. Then they would have at least 1 shoot.
Because it is a completely riskless way to cripple your enemies fleet. It is simply not fair in game terms. A Sharlin jumping behind your lines and firing from where you can't fire back (and without you being able to react to it) is bad enough... It doesn't have to do damge just by appearing...
@emoadam: I think we both mean the same. The point is you can't boresight and CaF as long the other ship is not immobile (by any means) AND you lined up last round. Simply because the movement of miniatures is not precise enough. Even when someone place his ship right in front of your guns, he...
As we play the game, you HAVE TO make a turn to use your boresight weapons. This is because boresight is a point-to-point-thing and the game is not using any kind of map with hex-fields or squares. So it is not really precise if you have a straight firing line or not. Because of this agreement...
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