phavoc's latest activity

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    Stations, like starships, would work on a 24/7 model. I though Cherryh's DownBelow Station did a good job on the station side...
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    phavoc replied to the thread Common Areas on Space Stations.
    It's reasonable. You'd expect a lot of stations to have very cookie-cutter approach to their accommodations, with perhaps internal...
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    Labor is an expense, so for some things you'd expect automation and vending machines to be used where it made most sense. Small shops...
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    phavoc replied to the thread Merchants weapons.
    Yes, they were usually different. England used AMC's extensively for patrolling, and Germany used them for raiders. The poor bastards...
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    phavoc replied to the thread Common Areas on Space Stations.
    Wouldn't your apt measurements be more like 21 to 22 feet per full wall side? At least when trying to reverse engineer your sq footage...
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    phavoc reacted to Arkathan's post in the thread Merchants weapons with Like Like.
    The mystery is less that you get twelve missiles for any size turret, but that you can get twelve missiles and twenty sand cannisters in...
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    phavoc replied to the thread Common Areas on Space Stations.
    First I'd toss out the explanation for station accommodations. It is factually incorrect about advanced worlds moving into SPACE due to...
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    phavoc replied to the thread Merchants weapons.
    Historically Q-ships were simply armed merchantmen (armed liners were called AMC, or armed merchant cruisers) meant to lure in and deal...
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    phavoc replied to the thread Merchant ship bridges.
    both magic and tech fail at the worst times. That's why there are safety regulations.
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    phavoc replied to the thread Merchant ship bridges.
    For planets that are more advanced, or have implemented safety rules, a lot of Traveller ships would not be allowed near settlements or...
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    phavoc reacted to Arkathan's post in the thread Merchant ship bridges with Like Like.
    In some cases, but near the ground those winds get weird. You cannot take minutes to respond to microbursts that throw even big craft...
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    phavoc replied to the thread Merchants weapons.
    As a former Redleg I can tell you that's not a correct statement. Artillery barrels have a finite life before they lose accuracy and...
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    phavoc replied to the thread Merchants weapons.
    By the power of Zeus! Or the pen of Pournelle...
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    phavoc replied to the thread Merchants weapons.
    A lot will also depend upon the sophistication of the pirates themselves. In ye olde days of sail pirates sometimes knew ahead of time...
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    phavoc replied to the thread Imperial Battleships.
    +1 to player shenanigans
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