Recent content by pandancer

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    Wars: Medic: Xenomedicine: Beef?

    Thanks for the response> We'll stick with that. I really like the Kizen system. Some of the class items are wonky: Why can't a Scoundrel get Bluff as a class skill? Should I start another thread?
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    Wars: Medic: Xenomedicine: Beef?

    My character has the Xenomedicine Medic class special. I would assume that this means that I may Treat Wounds on alien physiologies without penalty. I can find no information in the book on this. Can anyone help me here?
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    Wars query: Where's my Xenomedicine?

    My character has the Xenomedicine Medic class special. I would assume that this means that I may Treat Wounds on alien physiologies without penalty. I can find no information in the book on this. Can anyone help me here?
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    Armor Check Penalties for Light Armor and Class Descriptions

    You are correct, Sir. In the Equipment section the entry under Armour Check Penalty states that this applies with ANY armour heavier than Quilted. The Class description for Weapons and Armour uses an obvoius case of Cut-N-Paste-itis that does not vary for any character class. I would think that...
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    Poisons that are not deadly.

    Thanks for the responses. I think making the damage more persistant is cool (and even matches something I did in my d&d game based on an article from SeanKReynolds). Dose stepping actually increases the DC per Tito's. Making any "Lethal" poison deadly if it reduces it's target ability scores to...
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    Poisons that are not deadly.

    Even though the descriptions of some of the poisons note that they are deadly, the mechanics do not support this. Am I missing something? The descriptions for Cobra Venom and Curare both speak to their lethal effects. Unfortunately, the ability score damage they inflict, Str and Dex, do not have...
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