Recent content by oreso

  1. oreso

    Ul-l-l-l-l-tra realistic space warfare

    The atomic rocket site is recommended to all. Why have humans at all? Without them you no longer have a pressurised pimple like a fault-line in the middle of your ship ready to burst into space, you no longer need all that tedious life support crap like air, heat, food, water, etc, and your...
  2. oreso

    New Traits for Vorlons & Shadows...

    I agree. My problem is just aesthetic, its just not as polished. Besides, the accurate rule would be a big thing for whatever fleet that eventually uses it, so (re)introducing it then wouldnt be a bad thing if nothing else but to draw attention to it. I obviously wasnt questioning your...
  3. oreso

    New Traits for Vorlons & Shadows...

    This is kinda silly though. Some new players will attempt to learn a rule that isnt used. No rules should be unnecessary. At best, its just clutter. At worst its confusing (not to flog a dead horse, but didnt you get confused when a player was referring to Accurate and you thought he meant...
  4. oreso

    New Traits for Vorlons & Shadows...

    For vorlons, adaptive armour and self repairing works, they just need to be tougher i think (being constantly on CAF or something would be cool). I would prefer the diffusers which require the player to concentrate their fire on one ship to overwhelm defences, rather than a flat save (a...
  5. oreso

    support your mini poll

    Ah! 99 to 98; aCtA pwns j00 GROPOS grunts. Go aCtA bubbleheads!
  6. oreso

    Shadows, Vorlons and Ducks

    some good suggestions. You think the main weapons are powerful enough? Ideally, id like to be able to eat a G'Quan a turn on average, as this matches the show. What scenes are you thinking of with the dodge? I considered this myself but couldnt justify it.
  7. oreso

    Shadows, Vorlons and Ducks

    Eh? I think the FA points and PLs are perfect as they are (the PKs should be armageddon, but nothing else). Assuming that telepaths are available (which i do), 1 Shadow Ship = 2 Omegas/G'Quans/etc seems to match the show. Its just this isnt translated into on table capability very well. Like...
  8. oreso

    Shadows, Vorlons and Ducks

    All shadow craft should be atmospheric as well. :D In any case, we can still match the show and make it balanced, quite simply because we saw balanced fights in the show. Even with ancients having better strategic advantages (hyperspace mastery being the most influential) the alliance was only...
  9. oreso

    Shadows, Vorlons and Ducks

    To transform Ancient damage to normal damage, simply divide the stat by around 3.5. Its not exact because the odds for criticals and bulkhead hits arent taken into account, but it suffices. Anyway, i agree with the sentiment. (see "Vorlons and Shadows really that advanced?").
  10. oreso

    Shadows, Vorlons and Ducks

    you can have it both ways, easily, and theres multiple ways to do it. My current favourite is to make the ships harder individually, but place restrictions on the fleet as a whole. http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=11148&postdays=0&postorder=asc&start=0
  11. oreso

    Balanced Races?

    Scenarios are the place for thorough realism, like, uneven sides and deployment and other advantages. The standard even-point game should be balanced, as it has to cover a variety of environments, not least, competitive campaigns or tournaments. Balance first, and always first as this is a...
  12. oreso

    Balanced Races?

    ACTA does use a point system and this balances the different superiority quite well. Point of interest: Mimbari ships cost one level above their counter parts. Another point of interest: Ive been designing a generally more powerful Shadow force that is balanced by engineering in their...
  13. oreso

    Poll : New logo for A Call To Arms

    hm... im working on it though it wont be as effective on a white background and the lower res might kill some detail. I'll upload a draft tonight. EDIT: here it is (done from scratch i might add, just for you Nerroth :D ): As i though, the shading makes it kinda wishy washy without the black...
  14. oreso

    Poll : New logo for A Call To Arms

    For those interested: slight improvement on the last one, ill probably use this (for army list headers and the like). If i had the time id probably do more, like, make the border on the background oval bigger and slap on a nice horizontal gradient (like the new logo), make the '5' two tone, or...
  15. oreso

    Poll : New logo for A Call To Arms

    lol. you really need to lighten up, but I agree with you of course. :)
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