Recent content by omegar

  1. omegar

    10% of your cargo at any one time

    120 dTons. Per hour can be done because RO/RO Invloves goods in standardised sizes, this is going to be bigger than 2 dTons. It is a system with high latency I suppose, there would be whole minutes where nothing is moved, and then a huge chuck would be moved. I think that it would be in a set...
  2. omegar

    Traveller GM screen - where is it?

    I have to admit that i really only wanted one chart on the Screen, the UWP translation. I always have trouble rembering which value is which. That one there is good. then all the others are added in nicely. Will be using it for the first time tonight, and so will have a better idea of how it...
  3. omegar

    What setiing/time period are you using?

    I am currently running in 1105. about half way through the year. It is not following the standard 3I setting, already things are changing.
  4. omegar

    New Traveller setting?

    Indeed i would love to play in the Confederation. I would probably never bother doing the possessed stuff, as there is so much good stuff going on in that universe. I am currently listening to the audio books....
  5. omegar

    Jump Drive Powering

    it could also allow two jumps in quick succession. so a J-1 ship would be able to a star J2 away. would be useful for ships that are limited to the mains allowing them to get across gaps.
  6. omegar

    Transhuman Traveller

    Transhumanism was "the future of the 90's"......
  7. omegar

    Upgrading ship components

    indeed. I think it i will add on a number of weeks equal to the cost of the installation, and a shorter number of weeks for removing things. It takes effort to remove an engine so it can be used again!
  8. omegar

    Upgrading ship components

    Thats pretty good. thanks for the input. Thoughts though. Is that Difference or total i.e they have an engine that cost X Mcrs and are replacing it with an engine that cost Y Mcr. so is the number of weeks (x-y)/5 weeks or (x+y)/5 weeks. hmmmm i can see both!
  9. omegar

    Upgrading ship components

    So players have had fun on the Spinward main, However they have decided to open up there options and upgrade to J2 engine. This will Require extra tonnage: +22 tons of Fuel +3 tons of power plant +5 tons of Jump drive. This oddly enough easy enough to carry out on the ships layout, there are...
  10. omegar

    Central Supply Catalogue question

    hmmm a bebop game based on CP or SR would have too much in the way of cyber. in the series and movie there was very little in the way of Augments, so yeah i would think that traveler would work better for that. Hmmm Must go see if my ordered copy of CSC has arrived!
  11. omegar

    Stargate For Traveller?

    my big problem with the SG RPG was that it linked promotion to levels. As you leveled up you got automatic promotions. So it was hard to have a team like SG1(or any proper SG team) with a proper chain of command, one of the only games of it i played had two majors as the highest ranked...
  12. omegar

    PDF piracy

    Surely it is closer to stealing a print of the Painting (i know not a solid example either) but there is a monetary loss suffered, however minor.
  13. omegar

    Stealing a Ship

    i tired something similar on my players first time out. A GM characther attempted to highjack the ship out from under them. However the NPC's acted too over confident (they captured 2/5's of the crew quickly & had a large amount of weaponry availble to them). However the players took advantage...
  14. omegar

    Play aids

    i have found http://www.travellermap.comto be great at producing maps for my players. With its API i am able to produce maps centred on there current location. Which i can print off and give to them, to help them plan there next jump. Just a thought. There is a color and a print option, along...
  15. omegar

    Streamlining Trade generation during game play

    My method is a combination of preparation and communication. When i know where the players are going it is quite easy to quickly generate a couple of suppliers in advance. The goods available, and the modifiers that can be applied. Then the player comes in makes the rolls to generate the...
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