Recent content by Nephilim

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    SRD in HTML format?

    I was thinking of doing that, and adding in some Javascript-y features to make things nicer (drop-downs for rules cases, sortable tables, etc.) and some of my own house rules as optional content, but it's sounding complicated from the legal side, so I'm probably not going to do that now, so go...
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    RuneQuest SRD & Logo Licence

    Well, that just plain seems dumb to me, then. You need some OGL-safe way to refer to the SRD documents that a derivative work is based on in order for rules tweaks, addendums, and optional rules to be sensibly contributed as open content. I mean, go ahead and make a rule about claiming...
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    RuneQuest SRD & Logo Licence

    Argh. So you're saying that even though the RuneQuest SRD itself is not product identity, being OGL, its title ("RuneQuest System Reference Document") is, because it contains the word "RuneQuest"? And therefore, referring to the SRD by name is breaking the license agreement, even though you're...
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    RuneQuest SRD & Logo Licence

    Yeah, that's pretty much how I read it, too. It's just that electronic publishing blurs the line a bit about what constitutes a "book." For instance, if I make a fairly standard "book" about a campaign setting as a PDF or HTML document, but then allow some Javascripting in it to, say, allow...
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    RuneQuest SRD & Logo Licence

    Many thanks to Mongoose for getting the SRD out. Looks pretty complete at first glance. Now come the actual nit-picky questions about the actual license: 1) The term "books" is used throughout the RuneQuest Logo License, rather than something more generic, such as "product." Does this mean...
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    Far East Campaign Setting: Any interest?

    Hmm, sounds like there's a lot of pulling in different directions here. Myself, I like the idea of having three nations loosely based on Japan, China, and Korea, since, as a previous poster mentioned, it opens up a lot of plot elements. But, being a westerner with not a lot of knowledge about...
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    Runequest What were you thinking

    Well, let me put up one thing in Mongoose's favor. I've always been a fan of second edition RuneQuest, but that's a damn rare book to find nowadays (unless someone knows a source - I'd love a PDF version!). While the system itself was excellent, it was impossible to run a campaign with it...
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    Far East Campaign Setting: Any interest?

    I'd be interested in that, depending on how it is treated. Quite a while ago, I came up with such a setting for the Vampire game system (of all systems!), and although it worked well, I think it could be better suited to a system like RuneQuest's, what with the hit locations and the emphasis on...
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    Idea to replace halving mechanic

    Heh. Well, yes, obviously. That's why we're both trying to come up with alternate mechanics for this rule, right?
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    Idea to replace halving mechanic

    One possible solution to that would be to allow any character to willfully "hold back" part of their skill percentage, so that if your skill is 120%, you could hold it back to 99% for safety. This even has a game-world-level explanation. You could bust out the fancy moves in combat (rolling...
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    Yet another idea for replacing the halving mechanic

    I'm not familiar with HeroQuest, so I can't comment on the similarity. Simonh, I like your rule system, too. It has the virtue over my system of being only one roll instead of several, which is nice and simple. Your system also provides hooks to hang new rules off of by defining the effects...
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    Do I Really Want to be Big?

    The SIZ having an automatic six figured in, I think, is to leave room for smaller races at the low end of the spectrum, not to boost player stats, as an automatic 6 would for, say, Intelligence. For instance, if a human can get down to size 3, what would your typical hobbit / halfling / other...
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    Female characters in Runequest

    Cue joke about "...and males should have -2 Int and -2 Wis..." I've personally always liked giving females the same range of attributes as males. Yes, there are physical differences in the sexes, and males tend to have more upper-body strength, etc., etc., but the attributes we use in RPG's...
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    Yet another idea for replacing the halving mechanic

    I had an idea that's pretty similar to the aforementioned multiple rolls thing. This is a mechanic I was considering for something I was working on a while ago, and I think it would work pretty well here. What do you think about this? * Skills above 100% basically allow for the possibility...
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    What is your favourite thing about the new Runequest?

    Just to throw in something specific here, I like the new "action" and "reaction" mechanic. The strike ranks from previous versions worked, but this seems to be a good way to not only clarify and streamline that mechanic, but to also include some interesting tactical decisionmaking in the...
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