Recent content by ned-kogar

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    Character Generation

    I've been meaning to answer this for ages - sorry it's taken me so long - I had to dig out my notes. SURVIVAL AT THE ACADEMY OF LAW: With failed survival rolls - cos we did thorough rationalising write-ups of the Academy career phase in order to break off and role-play the Hotdog Run AND...
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    New Models, New Rules

    Depending on how the 'road rules' work, if there are rules for standing on / clinging to moving vehicles, maybe wreckers are represented through a Talent for riding vehicles and attacking them at the same time. Plus GMAN's CC bonus vs objects suggestion. If you were considering giving them...
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    Running the Day of Chaos Storyline

    I think a campaign based on Days of Chaos could work well - it has a nice build to the chaos. Once the storyline's done, it would be easy to break it down into episodes suitable for combat scenarios... perhaps with success of one side determining how dire the situation is for the judges in the...
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    New Dredd Models - What do you Want?

    Actually, having Citi-Def be a real hodge-podge of MC-1 characters is a good idea. If there were a 6 figure Citi-Def pack, you could have eg. a lanky man, an angry tubby woman, a bespectacled shortarse sniper, a musclebound moron and fierce male and female eldsters. There'd be all sorts of...
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    New Dredd Models - What do you Want?

    Great idea..!
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    New Dredd Models - What do you Want?

    Here are a few I'd like to see: Sovs - I know we have the agent, but perhaps two Sov invaders and a general would throw up decent scenarios An escapee from Titan - judge-gone-bad Escapees from Cursed Earth Work Camp A Bitefighter hideous 'Blight Club' Uglies, in swanky clubbing gear A...
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    Dredd D20 Vs Dredd Traveller

    For sample stats, you could do worse than have a look through some of the nice scenarios provided in Mongoose's Signs & Portents: http://www.mongoosepublishing.com/signsnportentsarchive Ned
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    Dredd D20 Vs Dredd Traveller

    Rather than an HP system, injuries come straight off the physical stats... try a test combat. It's all nice and simple. You can really whisk through battles at comic book pace - though judicial equipment summary hand-outs really help. We had some stuff happen in combat that I don't think would...
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    Dredd D20 Vs Dredd Traveller

    Although it's on hiatus at the moment, the Dredd (Traveller) campaign we have ran really nicely, whereas the D20 one never got far beyond character creation - at least in part because Traveller Dredd gives much greater investment/character delineation, and is a pretty simple ruleset if the GM's...
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    Can anyone identify this mini?

    Yep, they're in the Death on the Streets supplement. Which is excellent. Ned
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    Pop Quiz - Defined Force Lists or no?

    Although I'm by nature a tinkerer, and like to find my own way in to things, I reckon Force Lists would be useful for lots of people... and the more people playing, the better. Ned
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    2000AD's Damnation Station...

    Ooh, yeah! Kingdom would be pretty easy to Get Wet, n'all: dog chargen, pack dynamic rules, big weapons, about 12 different Them types and a chunk of post-apocalyptic Oz... It's tempting to write these things up as one shots for S&P, see how they work. Ned
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    Judges in a firefight

    Sounds like a nice scenario, 5h4ne... It might be worth giving the Traveller rules another go for Dredd - our judges have been forced to use cover and stance rules quite a bit to prevent injury.. so it might just be that the initiatives let the perps down in your first one. I always set my perp...
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    Judges in a firefight

    Yep, judges have been tough in our games - especially given the advantages of equipment - but I made sure the players were very aware of the appropriate use of force/judges are not assassins rules... so Hi-Ex, etc were only used when necessary, not as first recourse. Our judges have taken a few...
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    2000AD's Damnation Station...

    Yep, you may be right on the back-story... but I think that the way the strip's structured (intermittent short bursts of 2 to 4 episodes), the obscurity of the Host's intentions, and the simple obligations of mutual 'owing' as the premise behind individual missions lend themselves to one-off...
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