Recent content by nDervish

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    Starports on hi-pop worlds

    That seems backwards to me. If all these shipments are known to be going off-world, it seems like it would make more sense to have bulk shuttles lifting them to the highport as soon as they're ready to go, then store them in orbit while a shipper is found. Unless it's a very-high-priority...
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    ship transponder & communication with "system control"

    Yes, exactly! Like, say a DVD player - designed from the ground up to deny users access to the internals. That could never be cracked! Oh, wait... You know what the great thing about Moore's Law is? It's exponential. Give Moore's Law 100 years of continuing development and what takes 650...
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    Speculative Trade

    Personally, I would vote "typo" on that one, but I'm not aware of any official statement or errata. The list on p.163 of things modifying the purchase price roll includes both "+ the character's Broker skill (or the local broker’s skill)" and "+ the character’s Intelligence or Social Standing...
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    Speculative Trade

    The rules mean exactly what they look like: When buying, add the biggest purchase DM and subtract the biggest sale DM. When selling, do the opposite. As for the logic behind that, let's say you're on a Rich, Non-Industrial world and you're buying some Basic Electronics. Basic Electronics...
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    Future Traveller - Testing the Waters

    My vote is very strongly for "generic". When I first encountered Traveller back in the 80s, what I loved most was the amount of setting- and campaign-generation baked into the rules. Ever since then, I've always used Traveller as a toolbox for building settings, regardless of whether it was...
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    WOW Elite: Dangerous Revealed on Kickstarter!

    Agreed, but, as I understood the kickstarter pitch page, they made a point of saying that you can choose what other players will appear in your game to interact with, so that you can play in a universe shared only with your friends. If so, then restricting it further to include only yourself...
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    We Got Ourselves A Convoy!

    Mongoose hasn't published rules for them so far, but I've seen references over on the COTI forum to a rule that, when making a coordinated jump, you roll normally for the formation's average jump duration, then each individual ship will arrive within +/-2 hours of that time. So the arrivals...
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    Jump Shadow rule & piracy

    That's a nice explanation! I've always assumed that jump travel was necessarily a straight-line, but curved plots provide an alternate way of avoiding the need to maneuver in-system well beyond 100d to avoid jump shadows. My solution to that problem has always been "There is absolutely no...
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    unmanned jump ships (Q for GMs)

    My impression of the tech levels which are common in Traveller settings is that the ability is there to heavily/fully-automate routine operations, but full AI hasn't been developed yet (I can't find this in the MgT Core Rulebook, but MegaTraveller gives AI as TL 16 and self-aware...
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    Hyperdrive

    Looking back, I see that I didn't notice the chart of times was from the original poster; I assumed it was someone else chiming in with yet another option for how things could be done and was still operating on your initial statement that it was 1 parsec per week per drive rating, with the...
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    Pot hole map (Holes in rules for GM's watch out for)

    See this post from earlier in this thread where the author of the rules on p.106 is cited as having said on the COTI forums that those rules were different from what was in the manuscript he submitted, so something must have happened to them during the editing process.
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    Hyperdrive

    For communications purposes, this is really the key point. With standard jump drives, two systems can't stay in daily contact, period. Communication lag is a week, no matter what. With a parsecs-per-week hyperdrive, though, you can get daily communication between systems which are a parsec...
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    Pot hole map (Holes in rules for GM's watch out for)

    Yes. It's established Traveller canon that your vector on exiting jumpspace is the same as your vector when you entered. Standard practice is, therefore, to decelerate to a locally-"stationary" vector prior to jumping. (A zero-vector relative to your destination would make more sense to me...
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    A question on Ship point defense

    "Exactly the opposite" how? Are you assuming that lasers should all have bonuses to hit at closer ranges? If so, then not necessarily... It depends on how they're mounted and whether they can traverse fast enough to hit an evading target at very close range.
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    Play by post Traveller

    I don't quite follow that... Is that max 5kCr left over, max 5kCr spent (are there augments that cheap?), or something else? Mongoose books only or are the Spica career books also kosher? (Not that I have anything specific in mind, just establishing how many possibilities I should be taking...
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