Vehicles:
Justice Department: The following Departments have a direct input into maintaining the Sector House fleet of Vehicles:
Command
Accounts Department:
Fleet Services Department:
Tech Department:
Mechanical Repair Department
Support Services Bureau:
Supply and Ordnance:
Individual...
Thanks ned but can't claim all (much) of the praise. I used this site in turn to come up with my own sector house.
http://homepage.ntlworld.com/john.caliber/mc1maps.htm
Tons of information on the site - a must for all Dredd enthusiasts
-also their might be some inconsistancies in it such as...
Sector House 233 cc: 2107
Statistics
Personnel
Full Complement: 288
Manpower lost primarily during Apocalypse War 2004: 76
Expected next 6 month Judge Intake: 4
Auxiliary Civilian Staff: 12
Present Population: 212
Plus three 2xJudge Tac Teams and two 3xJudge Tac Teams seconded to Sectors...
What weapons do you, as a GM, allow your judges to carry with them on bike street duty.
Have got a few recent 'Rebellion' compilation Dredd Comic Books and the weaponary varies from daystick to scattergun to scatter laser (Pharts)......
any others I missed?
Cheers
Mossmac
Hi guys, glad you enjoyed the thread - will be adding a few more things to it a bit later.
Sorry haven't responded sooner - been busy in developing a whole new rules system for 40K on Librarium Online.com called 'Lethal 40K'....... :P
Cheers
Mossmac
Might be worth copying and pasting all the extensive rules in the SG section of the GW site onto your hard drive and burn them to disc - I know I have. 8)
Cheers
Mossmac
The big problem for me in the movie was that Dredd spends most of it on the run!
For a first movie this was a really bad way to introduc Dredd to a wider audiance.
The first movie should, without a doubt, have been about criminal investigation (done by dredd through the normal JD channels) and...
I have reveiwed 'rapid fire' weapons for the GW system - I am unhappy with the 'burst effect' of the weapon.
Instead I am using the rapid fire 'stats' in the Mongoose supplements together with the number of bullets fired in the old GW books.
A judge can use burst effect each bullet creating...
I have been revamping the old GW JD rules on damage and armour.
I really like the simple but effective damage table in the JM but feel that armour is an afterthought. When you get hit in the current system you role d100 and see if you pass a % armour role. If successful no damage is sustained...
Oh yes :lol:
I want my Judges to feel highly proficient in standard duty practise but when things become 'wierd' as they do every shift(!) it is the judges with the Iniative and quick thinking minds that will get them out of 'unfamiliar' circumstances. There has to be a VERY good reason why...
Does this mean a character that loses 'T' still has normal strength? Is T very similiar to 'wounds' in other games?
I quite like the fact that a severly wound Judge loses Strength and the abilty to be effective in combat etc.
I like the idea of 'Working out in the Gym' but a 1 point increase...
**"One question - and it's prbably already answeered in your post - but how do characters gain abilities? Is it 100EP per ability or a free ability every time a skill hits 40, 50, 60 ect like in the old rules?"**
100EXP per ability unless spending specialist training time in the Sector House...
GMing a campaign using the old GW rules I have really wanted to include all the new skills in the old system.
Because of the high number of new skills I have changed the emphasis from increasing Stats, to a preference of Characters to get new Special Abilities. While both can still be achieved...
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