Recent content by MonsterX

  1. MonsterX

    How to create Tougher Travellers?

    Crunchy on the outside, but soft and squishy on the inside. Of course, you can put them on grav bikes if you'd rather give a sense of jeorpardy. The space combat rules also basically allow you to somehow manage to disintegrate the spaceship around the players, without them necessarily being...
  2. MonsterX

    How to create Tougher Travellers?

    This isn't exactly taking the route of making the CHARACTERS tougher, but if you set up a fight where everyone has to basically sneak in whatever weapons they have, or find (improvise) one quick when the fighting kicks off, you can get a more extended fight. For example a gala dinner. Heavily...
  3. MonsterX

    Should maned small combat crafts be deleted from chartered space?

    "The only reason they don't give these jobs to the service robots is they've got a better union than us" - Dave Lister
  4. MonsterX

    Should maned small combat crafts be deleted from chartered space?

    If things go the way they are headed IRL, human pilots make no sense anymore. But neither do gunners, astrogators, soldiers, broom pushers, or (insert profession here). Unless you want to play Neptune's Brood, which is totally viable and could be a (different) RPG, you've go to nerf AI...
  5. MonsterX

    First Aid, Medical Care, and Augmentations

    I don't worry too much about what the actual RAW is, because for me, it is only important whether it makes my game better or worse. IMTU, if you've got Medic 0 or better, you won't cause damage with a low roll. Implants CAN interfere with medical treatment - but only if it makes sense. If...
  6. MonsterX

    Quick question on "Zombies"

    I have assumed that it is possible to make them on the cheap, if you can acquire living "volunteers". Legal complications may arise, unless you are positioned to be the one writing the laws. Some might also find the practice morally objectionable.
  7. MonsterX

    Mercenary Field Catalogue

    in principle a good idea, but with my players, the absolutely essential minimum would probably cover the whole table. We spend a lot of time flipping through books.
  8. MonsterX

    World Builders Handbook - is there anything actually useful in it?

    As far as I am aware, the programmer has no association with Mongoose: coolAlias, who has been generous enough to share the fruits of his work. But a lot of times, when we need something like this, someone does seem to come along with a program or a spreadsheet.
  9. MonsterX

    World Builders Handbook - is there anything actually useful in it?

    WBH is a great book. The design systems for objects fit together really well, so you end up with a real-feeling star system. You get enough information about the objects to give a quick description to the players if they go there. If they need to know if there's a certain chemical in the...
  10. MonsterX

    Mercenary Field Catalogue

    Steady on! I'm just explaining why, despite this true fact that you observe, Mongoose continues to publish modules. I responded to your post to add information to what you said, not to disagree with it. If you want to point out that you knew that already, the socially acceptable way to do...
  11. MonsterX

    Mercenary Field Catalogue

    You have to sell the referee-focused books to sell player-focused books. They are not independent of each other. Players want books to be able to play in the campaigns that the referees are running. If there are fewer books around for referees, there will be less refereeing going on, which...
  12. MonsterX

    Number of staff in Commercial Zones on Space Stations

    Cherryh's The Company Wars books have some developed space station settings in them; if you want them to be interesting places it makes sense to do what she does and give them unique character and little micro-societies of their own. There's the original design and intention as a starting...
  13. MonsterX

    Merchants weapons

    You misunderstand me. Your ship is only PRETENDING to have "merchant" as its main line of business. No doubt it does some merchant trading on the side, so as to appear more convincing. But you won't be able to make ends meet that way, since you have to pay for extra equipment, a largish crew...
  14. MonsterX

    Merchants weapons

    True in general, but of course victims of piracy able to overcome their attacks could quite legitimately take the pirate ship as a prize (although there might be some rules about dividing it with possible legitimate owners). They might also find some of the pirates have bounties on their heads...
  15. MonsterX

    Merchants weapons

    Horsell Common is a good vantage point from which to do this, or so I am told by my fellow intellects, vast, cool and unsympathetic.
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