Recent content by MonsterX

  1. MonsterX

    Merchants weapons

    You misunderstand me. Your ship is only PRETENDING to have "merchant" as its main line of business. No doubt it does some merchant trading on the side, so as to appear more convincing. But you won't be able to make ends meet that way, since you have to pay for extra equipment, a largish crew...
  2. MonsterX

    Merchants weapons

    True in general, but of course victims of piracy able to overcome their attacks could quite legitimately take the pirate ship as a prize (although there might be some rules about dividing it with possible legitimate owners). They might also find some of the pirates have bounties on their heads...
  3. MonsterX

    Merchants weapons

    Horsell Common is a good vantage point from which to do this, or so I am told by my fellow intellects, vast, cool and unsympathetic.
  4. MonsterX

    Merchants weapons

    It is possible to check if missiles are radioactive. You could keep them in a lead-lined magazine (a good idea anyways), but this is likely to arouse suspicion. If they're stored next to the fusion plant, the radiation might be hard to differentiate. But storing your missiles next to the...
  5. MonsterX

    Star System Explorer (Open Source Web App)

    I used it to map a system my players will be headed to soon, and it worked very well. It will definitely allow me to show the system's astrography, which will really enhance the experience a lot in the exploratory campaign I am running. While it is fully usable as is for my purposes, there...
  6. MonsterX

    Star System Explorer (Open Source Web App)

    Looks fantastic!
  7. MonsterX

    Imperial Battleships

    It's because it is just an awesome name for a ship class. So of course you have to use it.
  8. MonsterX

    Combat Arm from CSC

    Maybe animals studies have more potential. Take 100 bunnies, and replace the legs of 50 of them with robotic spring legs. Or any other kind of leg you want to test out. Train them for a couple of months to hop again. You will need a physical therapist with expertise in bunny recovery. This...
  9. MonsterX

    Combat Arm from CSC

    Maybe if someone put the question to them? Top level athletes will do literally anything to win a medal. It's why they are top-level athletes.
  10. MonsterX

    Combat Arm from CSC

    Punching someone or hitting them with a sword is more of a whole body movement. Punching, for example, is mostly pectorals. If done skillfully, you also mobilize your whole body into the punch. It does activate the triceps to assist the motion though. Hanging onto things is mostly...
  11. MonsterX

    Interstellar Communications in Traveller

    Having some super-tech which could change the setting is fine, if it shows up in some kind of exceptional situation and there are reasons why it stays contained and can't be generalized. It can make a good MacGuffin. However, something like the Hop Drive becoming generalized would change the...
  12. MonsterX

    Combat Arm from CSC

    At some point, it stops being a Combat Arm and starts being a Combat Everything.
  13. MonsterX

    Interstellar Communications in Traveller

    Damn, I was hoping to see -40s on Astrogation checks.
  14. MonsterX

    Interstellar Communications in Traveller

    There is probably an answer to this somewhere, but I don't know my Hop Drive lore, and don't want to learn it, but maybe someone here knows the answer.... Is there some modification to the Astrogation check rules: -1 per parsec jumped? Also, Jump Control software only goes up to 6.
  15. MonsterX

    Interstellar Communications in Traveller

    That's a good analogy, but of course what is actually legal and illegal depends on context. It would be hard to make it illegal for lots of reasons, not the least of which is that it advantages anyone who is wealthy and powerful enough to build a network of high-jump couriers, and disadvantages...
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