MonsterX's latest activity

  • MonsterX
    MonsterX replied to the thread Ship Combat.
    You did, because you pluck a sentence fragment, in order to be able to portray ME as arguing something entirely different than what I...
  • MonsterX
    MonsterX replied to the thread Ship Combat.
    No, I don't just guess. I just don't do the multiplication correctly. Except actually I do. 6 gs gets you 60 meters. 0.2 is 12...
  • MonsterX
    MonsterX replied to the thread Travel Calculations.
    It definitely makes sense to consider how the ships' jump entry vector will position it in the destination system. However, in most...
  • MonsterX
    MonsterX replied to the thread Ship Combat.
    I don't think anyone is arguing for the current size DMs, J.L. If you read the rest of the sentence of mine which you quoted, you will...
  • MonsterX
    MonsterX reacted to rinku's post in the thread Ship Combat with Like Like.
    It's probably more relating to the issue of the larger ship needing longer to move it's cross section out of the danger zone. A 100 ton...
  • MonsterX
    MonsterX reacted to rinku's post in the thread Travel Calculations with Like Like.
    As a small point... if you do use the non-turnaround formulas, you'll probably also want the one to tell you how fast the ship is going...
  • MonsterX
    MonsterX replied to the thread Travel Calculations.
    The tables in the Mongoose core book are really, really useful in giving a quick reference, particularly when a lot of people break down...
  • MonsterX
    MonsterX reacted to Arkathan's post in the thread Travel Calculations with Like Like.
    Multiply the distance by two, than halve the resulting time. That will give you constant acceleration to the midpoint where the midpoint...
  • MonsterX
    MonsterX reacted to hopsnbaer's post in the thread Travel Calculations with Like Like.
    Here are three calculators from Cyborg Prime Traveller RPG Ship Distance Traveled Calculator Traveller RPG Ship Travel Time...
  • MonsterX
    MonsterX reacted to IanBruntlett's post in the thread Travel Calculations with Like Like.
    I'm OK with the Travel Calculations listed in the Core Rulebook's Spacecraft chapter. However, I think it misses out this situation...
  • MonsterX
    reducing missile damage to the target does not seem like a valid reason for decelerating one's missiles before impact, but maybe this is...
  • MonsterX
    Not much that can be done about it anyways. The different versions are out there, some already for decades, so you can't fix it by...
  • MonsterX
    Given that it's a cultural designation and not one that has a mechanical effect, inconsistency is just flavor text.
  • MonsterX
    Definitely would with any thrusting, but unless you want to move clouds of sand around with a piece of string, just assume this...
  • MonsterX
    I remember this from LBB Traveller, I think, or maybe it was Mayday? Probably both. I like it because it gets very tactical and...
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