MonsterX's latest activity

  • MonsterX
    MonsterX replied to the thread Antique Weapons.
    Yeah, this does partially solve the problem, although I'd probably give certain archaic armour higher ratings, melee weapons better odds...
  • MonsterX
    MonsterX reacted to rinku's post in the thread Too many moving parts with Like Like.
    The rules make a useful and common sense distinction between single shot and autofire in you can't use aim actions with burst or full...
  • MonsterX
    MonsterX replied to the thread Antique Weapons.
    It could be a slippery slope down that rabbit hole. Hit location is also something which should be addressed; low tech armours often...
  • MonsterX
    MonsterX reacted to AnotherDilbert's post in the thread Diving for cover with Like Like.
    Just follow the procedure: Dive behind cover (not concealment): DM-2 and perhaps some extra armour depending on the cover. Dive down...
  • MonsterX
    MonsterX replied to the thread Antique Weapons.
    We run into the problem that armour value in Traveller is just a single number - except for laser protection. But IRL, low-tech armours...
  • MonsterX
    MonsterX reacted to Jame Rowe's post in the thread Stingfish Light Carrier with Like Like.
    Stingfish class 1000 ton pocket carrier, MgT2E TL12 1000 ton streamlined hull with 6 points crystaliron armor, 75 tons, 65 mcr, 200...
  • MonsterX
    Everything is its own thing; analogies are always inexact, but it is a way of explaining. If you want to draw a straight, explicit...
  • MonsterX
    IMTU Ihatei invasions seem to be to be less of a military incursion, and more of a cross between settlers and illegal immigrants. Maybe...
  • MonsterX
    MonsterX replied to the thread Too many moving parts.
    IRL, full auto tends to run through ammo really, really fast, and makes the gun more difficult to control, so that esp. with certain...
  • MonsterX
    MonsterX reacted to Saladman's post in the thread Too many moving parts with Like Like.
    This seems like an aesthetic objection rather than a substantive one. It's a net plus you listen to player and customer feedback, but...
  • MonsterX
    MonsterX reacted to Limpin Legin's post in the thread Too many moving parts with Like Like.
    I think because the referee is not obliged to tell the players the difficulty level, but the players can know their own DMs. The other...
  • MonsterX
    MonsterX replied to the thread Too many moving parts.
    Because the description of the task difficulty gives the referee a sense of the target number for a certain kind of task generally...
  • MonsterX
    MonsterX replied to the thread Too many moving parts.
    This is effectively what I end up doing on checks where difficulty is referee defined, because it all comes to the same thing anyways...
  • MonsterX
    MonsterX replied to the thread Emergency Passenger Capacity.
    you'll want the generic cola if cost is the issue. Save the on-brand cola for Christmas and birthdays.
  • MonsterX
    MonsterX replied to the thread Emergency Passenger Capacity.
    If you've got access to water you can make it into oxygen using the ship's fuel refinery, which turns water into hydrogen, so it has to...
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