MonsterX's latest activity

  • MonsterX
    MonsterX reacted to Endie's post in the thread Traveller, TAS, and AI with Like Like.
    I know you love owning the libs etc etc. But please don't bring your divisive, American politics into our imaginary spaceship game...
  • MonsterX
    MonsterX reacted to J. L. Brown's post in the thread Ship Combat with Like Like.
    Alrighty; I will moderate my position somewhat -- using a modifier based on the log of the volume of the target will be acceptable...
  • MonsterX
    MonsterX reacted to Endie's post in the thread Ship Combat with Like Like.
    If a body at rest accelerates at 6G for 0.2s it will move 1.18m (or 1.2m as Sigtrygg rounded it to, since we assume 10 m per second per...
  • MonsterX
    MonsterX replied to the thread Ship Combat.
    ok, I see what you mean. Still, the assumption of only 1/5 second was very conservative absolute minimum theoretical reaction time...
  • MonsterX
    MonsterX replied to the thread Ship Combat.
    yes, that is the point I am making. The 1000 to 6000 tons example being presented as my position what I object to. I do in fact think...
  • MonsterX
    MonsterX replied to the thread Ship Combat.
    You did, because you pluck a sentence fragment, in order to be able to portray ME as arguing something entirely different than what I...
  • MonsterX
    MonsterX replied to the thread Ship Combat.
    No, I don't just guess. I just don't do the multiplication correctly. Except actually I do. 6 gs gets you 60 meters. 0.2 is 12...
  • MonsterX
    MonsterX replied to the thread Travel Calculations.
    It definitely makes sense to consider how the ships' jump entry vector will position it in the destination system. However, in most...
  • MonsterX
    MonsterX replied to the thread Ship Combat.
    I don't think anyone is arguing for the current size DMs, J.L. If you read the rest of the sentence of mine which you quoted, you will...
  • MonsterX
    MonsterX reacted to rinku's post in the thread Ship Combat with Like Like.
    It's probably more relating to the issue of the larger ship needing longer to move it's cross section out of the danger zone. A 100 ton...
  • MonsterX
    MonsterX reacted to rinku's post in the thread Travel Calculations with Like Like.
    As a small point... if you do use the non-turnaround formulas, you'll probably also want the one to tell you how fast the ship is going...
  • MonsterX
    MonsterX replied to the thread Travel Calculations.
    The tables in the Mongoose core book are really, really useful in giving a quick reference, particularly when a lot of people break down...
  • MonsterX
    MonsterX reacted to Arkathan's post in the thread Travel Calculations with Like Like.
    Multiply the distance by two, than halve the resulting time. That will give you constant acceleration to the midpoint where the midpoint...
  • MonsterX
    MonsterX reacted to hopsnbaer's post in the thread Travel Calculations with Like Like.
    Here are three calculators from Cyborg Prime Traveller RPG Ship Distance Traveled Calculator Traveller RPG Ship Travel Time...
  • MonsterX
    MonsterX reacted to IanBruntlett's post in the thread Travel Calculations with Like Like.
    I'm OK with the Travel Calculations listed in the Core Rulebook's Spacecraft chapter. However, I think it misses out this situation...
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