MonsterX's latest activity

  • MonsterX
    MonsterX replied to the thread Merchants weapons.
    You misunderstand me. Your ship is only PRETENDING to have "merchant" as its main line of business. No doubt it does some merchant...
  • MonsterX
    MonsterX replied to the thread Merchants weapons.
    True in general, but of course victims of piracy able to overcome their attacks could quite legitimately take the pirate ship as a prize...
  • MonsterX
    MonsterX replied to the thread Merchants weapons.
    Horsell Common is a good vantage point from which to do this, or so I am told by my fellow intellects, vast, cool and unsympathetic.
  • MonsterX
    MonsterX replied to the thread Merchants weapons.
    It is possible to check if missiles are radioactive. You could keep them in a lead-lined magazine (a good idea anyways), but this is...
  • MonsterX
    MonsterX reacted to rinku's post in the thread Merchants weapons with Like Like.
    It IS probably fair to say that any ship which does have missile racks is likely to get a closer customs inspection than one without them.
  • MonsterX
    MonsterX reacted to Fluffy Bunny Feet's post in the thread Merchants weapons with Like Like.
    Not quite accurate. You want enough to cause enough damage that the pirate will take a financial loss. You want them to do the cost...
  • MonsterX
    Yup. - did a MAJOR update adding time (and some UI performance improvements) and I need feedback like this to clear up bugs. These seem...
  • MonsterX
    I used it to map a system my players will be headed to soon, and it worked very well. It will definitely allow me to show the system's...
  • MonsterX
    MonsterX reacted to mavikfelna's post in the thread Highport Stats/Specs with Like Like.
    Gateway Highport is in Spinward Extents p138 Siren High Highport is in Spinward Extents p171 Affinity Highport is in Core Adventure 2 p8...
  • MonsterX
    Looks fantastic!
  • MonsterX
    Hey all — For a few months as a hobby project, I’ve been building a browser-based star system generator & astrodynamics simulator, and...
  • MonsterX
    MonsterX replied to the thread Imperial Battleships.
    It's because it is just an awesome name for a ship class. So of course you have to use it.
  • MonsterX
    MonsterX replied to the thread Combat Arm from CSC.
    Maybe animals studies have more potential. Take 100 bunnies, and replace the legs of 50 of them with robotic spring legs. Or any other...
  • MonsterX
    MonsterX replied to the thread Combat Arm from CSC.
    Maybe if someone put the question to them? Top level athletes will do literally anything to win a medal. It's why they are top-level...
  • MonsterX
    MonsterX replied to the thread Combat Arm from CSC.
    Punching someone or hitting them with a sword is more of a whole body movement. Punching, for example, is mostly pectorals. If done...
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