Recent content by Michael Hopcroft

  1. M

    Army Builder for VaS

    I recently downloaded the demo of Wolf Lair's Army Builder program, as well as the Authoring kit (which I'm not entirely sure how to use yet). The reason for this is that I want to put together a Victory at Sea data set. Since I know a set already exists for Babylon 5: A Call to Arms, I know...
  2. M

    Doctor Who/Torchwood

    And BLUE! Don't forget it needs to be blue! :) This sounds like something the MRQ OGL Core can, with work, do. a Universal expert character like the Doctor can have Science skills (the tech equivalent of Lore) at astonishing levels (300% or higher in specialties) but would be compelled to make...
  3. M

    VaS Expansion: Age of Dreadnoughts?

    I'm not sure I'd want to play the HMS Thunderchild in that scenario.... There are several things about the era I can't fathom; like how the Spanish got caught so bloody flat-footed in Manila Bay that Dewey was able to sink the lot before the crews even woke up, much less got their guns into...
  4. M

    Planning a convention game

    I would very much like to help demo VaS at the upcoming Game Storm convention here in Portland this coming March. I should be picking up a copy at my local shop this weekend (and probably buying a box to store it in). The main issue, aside from my lac of experience with an obviously brand-new...
  5. M

    Old VAS Opponent Finder 2.0

    Belgium - Antwerp - 1/2400 - N - Aldades (Tomsche) Belgium - Limburg - 1/2400 - N - witteridderludo FR - Lille/Nord - 1/3000 - Y - Yvon242 Italy - Livorno - 1/3000 - Y - Hunter335 UK - Aldershot - 1/2400 - Y - Hash UK - Bristol - 1/3000 - Y - DM UK - Camberley - 1/2400 - Reaverman UK - Crawley -...
  6. M

    MRQ Wiki Update...

    In addition, to be useful it will need to include enough user-editing capability to be modified for setting, tech type, etc. by adding new skills, magics, powers, abilities, and even whole new classes of power types (I've wondered how feasible a RQ-based supers game really is; Chaosium tried one...
  7. M

    MRQ Wiki Update...

    Thanks a lot -- that's going to be a big help. Once I get my PBWiki situation sorted out I plan to contribute a few things, depending on time.
  8. M

    Cults of Glorantha II

    I'm waiting to place a good-sized Drive-Thru order of Glorantha stuff when I have the funds, but I was browsing through the book at my local shop and a thought occurred to me about The Bad Man (the omnipresent being trying to keeps spirit powers away from mortals) -- shamans may think he's bad...
  9. M

    Eragon

    No. No. For the love of all that is good and true, NO! I can create plenty of campaigns based on good fanfiction without having to create one based on bad fanfiction. And given that the film went over like a dragon who had just eaten a boxcar full of cannon shot (it's the candy coating that did...
  10. M

    VaS Expansion: Age of Dreadnoughts?

    Have you had any thoughts of extending the Victory at Sea game backwards in time to the Age of Dreadnoughts? This would cover the period from 1898 (the Spanish-American War -- and it would be really cool if the USS Maine were included!) through the 1900's (Russo-Japanese War), World War I up...
  11. M

    Monsters SRD Ready for Download!

    Thanks for the download. It'll help me out a lot as I wrote RQOGL material. One thing I am especially interested is monster design and tinkering, particularly in truly non-conventional areas such as SF creatures. I hope this will help once I get a chance to look over it. what I could really...
  12. M

    Companion SRD & Monsters Preview 2 - Ready for Download!

    Looks good from this end, although I can see where font would be an issue. My only quibble is the same quibble people have had in general about the Core Rules/Companion split: would ti have been better to organize and release this as a single document?
  13. M

    Seafaring in the Companion

    Here';s one thing I noticed: while there seem to be numerous ships optimized for moving goods by sea, are any of them really suitable for moving people in large numbers by sea? Longships are decent for mo0ving soldiers -- because soldiers are strong enough that they can double as rowers -- but...
  14. M

    Claw and Bite

    Question: Shouldn't a sufficiently intelligent creature (of human-level or above INT) be able to make Precise Attacks with their natural weapons (as they are capable of knowing the weak points of a foe as opposed simply flailing in self-defense or hitting whatever presents itself?
  15. M

    HP Calculations for Creatures

    What about a Slime then? I am referring to the creatures that appear in the Dragon Quest video game series and things inspired by it, such as S. John Ross's Uresia setting and the anime/manga series Dragon Half.) Like Gorps, they have a single hit location that is pretty much indeterminate...
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