Recent content by Melbourne Accords

  1. M

    Official 2300AD Comments Thread

    Like swampslug, I would be interested to know the thinking behind the high Auto scores. Providing generation tables for Core World characters as a free download is an excellent idea! 2300 is a compelling setting and I look forward to delving into it again with my players. Thank for years of...
  2. M

    High Guard Update - Comments Needed!

    Sorry about the late post. Our groups really enjoy vector-based space combat (based on Mayday). It would be great to see this as an option in the revised version of High Guard.
  3. M

    Far Trader Page Layout - Comments Welcomed!

    The new format looks great!
  4. M

    Travellers Needed - Core Rulebook Reprint

    Thanks for this opportunity to further strengthen a great game. I have really enjoyed reading the suggested mechanical changes in this thread. Here are my thoughts: • An index • Tables on the inside front and back covers (as suggested by IanBruntlett) • Refer players to the new publications for...
  5. M

    Travellers Needed - Missiles (check our numbers)

    In my view, increasing the destructive power of nuclear missiles to 1DD is a positive change. Our group recently experimented with increasing the damage caused by nuclear missiles and the result was some great (and tense) gaming. The increase to 1DD underscores that such weapons form part of an...
  6. M

    Travellers Needed - Missiles (check our numbers)

    Currently, the Core Rulebook confines point defence to lasers (p. 160). It would be helpful to revise this rule to include all beam weapons. The relevant sentence could read as follows: "Using a beam weapon, a gunner can destroy incoming missiles." In this way, plasma, fusion, and particle...
  7. M

    Missiles & Defensive Fire (Vehicles)

    In our next Traveller session, a grav vehicle armed with an advanced plasma missile rack (Auto 3) will fire at a Newpoint APC. The Newpoint is equipped with a Gauss Cannon (Auto 3) & Fire Control +2. It appears in the Vehicle Handbook on p. 143. I seek clarification on the following two points...
  8. M

    Question about Stunners

    Thank you very much for all of these fantastic ideas!
  9. M

    Question about Stunners

    I'm currently preparing the next season of Traveller for our group and have two questions re. stunners (Central Supply Catalogue, p. 16) 1. Do the standard rules for the determination of long and extreme range apply to these weapons? 2. Does anyone have any thoughts on the three types included...
  10. M

    Ship Combat: The Particle Barbette

    Thanks very much for your thoughts.
  11. M

    Ship Combat: The Particle Barbette

    Re. particle accelerators, can anyone offer a good in-universe rationale for why they are not used for point defence? I have no objection to the approach in the current excellent rules, but I’d like to offer a rationale to players in our next season of Traveller. Might Rate of Fire be a factor...
  12. M

    Damage to a Hull with Superior Stealth

    Great! Thank you!
  13. M

    Damage to a Hull with Superior Stealth

    Thanks very much everyone. Much appreciated!
  14. M

    Damage to a Hull with Superior Stealth

    What is the best way to handle repairs to a hull with superior stealth (High Guard p. 13)? The repair rules (Core Rulebook p. 151) distinguish between hull damage and critical hits. My first thought was to increase the cost of hull repairs, but I'm not sure what would be fair in this case. All...
  15. M

    Droyne Sport

    Thank you all very much. I appreciate your thoughts. The interest is due to earlier adventures played with the previous version of Mongoose Traveller.
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