Like swampslug, I would be interested to know the thinking behind the high Auto scores.
Providing generation tables for Core World characters as a free download is an excellent idea! 2300 is a compelling setting and I look forward to delving into it again with my players.
Thank for years of...
Sorry about the late post.
Our groups really enjoy vector-based space combat (based on Mayday). It would be great to see this as an option in the revised version of High Guard.
Thanks for this opportunity to further strengthen a great game. I have really enjoyed reading the suggested mechanical changes in this thread. Here are my thoughts:
• An index
• Tables on the inside front and back covers (as suggested by IanBruntlett)
• Refer players to the new publications for...
In my view, increasing the destructive power of nuclear missiles to 1DD is a positive change. Our group recently experimented with increasing the damage caused by nuclear missiles and the result was some great (and tense) gaming. The increase to 1DD underscores that such weapons form part of an...
Currently, the Core Rulebook confines point defence to lasers (p. 160). It would be helpful to revise this rule to include all beam weapons. The relevant sentence could read as follows: "Using a beam weapon, a gunner can destroy incoming missiles." In this way, plasma, fusion, and particle...
In our next Traveller session, a grav vehicle armed with an advanced plasma missile rack (Auto 3) will fire at a Newpoint APC. The Newpoint is equipped with a Gauss Cannon (Auto 3) & Fire Control +2. It appears in the Vehicle Handbook on p. 143.
I seek clarification on the following two points...
I'm currently preparing the next season of Traveller for our group and have two questions re. stunners (Central Supply Catalogue, p. 16)
1. Do the standard rules for the determination of long and extreme range apply to these weapons?
2. Does anyone have any thoughts on the three types included...
Re. particle accelerators, can anyone offer a good in-universe rationale for why they are not used for point defence? I have no objection to the approach in the current excellent rules, but I’d like to offer a rationale to players in our next season of Traveller. Might Rate of Fire be a factor...
What is the best way to handle repairs to a hull with superior stealth (High Guard p. 13)? The repair rules (Core Rulebook p. 151) distinguish between hull damage and critical hits. My first thought was to increase the cost of hull repairs, but I'm not sure what would be fair in this case.
All...
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