My man, again - I am JUST ONE GUY, and this is an EARLY BETA RELEASE for testing. I built it SPECIFICALLY FOR High Guard rules as it says in the banner of the app:
AND on the front page of the app when you open it.
I love that the spreadsheets that are out there contain all of the sources...
Forgot to update the wording there... I did have everything as weight originally (made sense in my mind, happy to have been corrected), but have been updating to volume as I go through bug fixing. Added to list.
Hmm. yes - I would like to hear from an official source on it for sure, @MongooseMatt?
The way I've read it is:
For a 500-ton ship, the 'standard bridge' is 2.5 MCr and 20 tons.
If I want to make it detachable, first I need to respect the 'minimum size', so it gets increased to 30 tons. But...
I noticed this earlier, but forgot to write it down!
When you install a larger J-Drive but then reduce the size of it, the J-Drive fuel wasn't revising downwards - it probably has something to do with a rule I was using to 'not auto-change something that the user had edited' which is now a...
Okay, got a few things to look over there.
I do know I originally had barracks only count for those crew/passenger types, but that may have broken in the meantime.
I'll double check the Common Areas calculations, as well as the medic/officer calcs.
Thanks for doing the crunching on the rounding types - I was 'winging' the rounding rules. I'll adjust to suit.
I think (again, with the imperfect Small Ships system) the Engineer numbers are being increased when a docking type thingy is added, rather than when the small ship is being added...
Okay, this is primarily a wording issue.
What I meant by "Per Unit" isn't per item - I should change it to say something else.
What you have selected there is not 10 missiles, but 10 bundles(?) of 12 missiles.
I didn't break down cost/weight to an individual item level, and left it as the...
Okay, so that 'should' be how it works now. If you press enter/return, that should trigger a change, as should 'clicking off' or 'tabbing out' (called update on-blur).
I'll take another look, I'm sure I've missed something simple if it's not working that way.
The Safari/Brave error has been fixed as far as I can tell (I have accessed the ship builder with both of those browsers on my Mac).
Please let me know it it persists on your end.
I've also added a "Known Bugs List" tracker page, next to the changelog - that way you can check to be sure I...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.