Recent content by MedievalSteve

  1. M

    🚀 NEW: Professional Traveller Ship Builder Tool - Free & Ready to Use!

    My man, again - I am JUST ONE GUY, and this is an EARLY BETA RELEASE for testing. I built it SPECIFICALLY FOR High Guard rules as it says in the banner of the app: AND on the front page of the app when you open it. I love that the spreadsheets that are out there contain all of the sources...
  2. M

    🚀 NEW: Professional Traveller Ship Builder Tool - Free & Ready to Use!

    Forgot to update the wording there... I did have everything as weight originally (made sense in my mind, happy to have been corrected), but have been updating to volume as I go through bug fixing. Added to list.
  3. M

    🚀 NEW: Professional Traveller Ship Builder Tool - Free & Ready to Use!

    Hmm. yes - I would like to hear from an official source on it for sure, @MongooseMatt? The way I've read it is: For a 500-ton ship, the 'standard bridge' is 2.5 MCr and 20 tons. If I want to make it detachable, first I need to respect the 'minimum size', so it gets increased to 30 tons. But...
  4. M

    🚀 NEW: Professional Traveller Ship Builder Tool - Free & Ready to Use!

    Cool, check to ensure that the bridge calculations are respecting the minimums added to bugs list.
  5. M

    🚀 NEW: Professional Traveller Ship Builder Tool - Free & Ready to Use!

    I noticed this earlier, but forgot to write it down! When you install a larger J-Drive but then reduce the size of it, the J-Drive fuel wasn't revising downwards - it probably has something to do with a rule I was using to 'not auto-change something that the user had edited' which is now a...
  6. M

    🚀 NEW: Professional Traveller Ship Builder Tool - Free & Ready to Use!

    Okay, got a few things to look over there. I do know I originally had barracks only count for those crew/passenger types, but that may have broken in the meantime. I'll double check the Common Areas calculations, as well as the medic/officer calcs.
  7. M

    🚀 NEW: Professional Traveller Ship Builder Tool - Free & Ready to Use!

    Thanks for doing the crunching on the rounding types - I was 'winging' the rounding rules. I'll adjust to suit. I think (again, with the imperfect Small Ships system) the Engineer numbers are being increased when a docking type thingy is added, rather than when the small ship is being added...
  8. M

    🚀 NEW: Professional Traveller Ship Builder Tool - Free & Ready to Use!

    Okay, missed a 'trigger' here in the auto-calculate function - added to bugs list.
  9. M

    🚀 NEW: Professional Traveller Ship Builder Tool - Free & Ready to Use!

    Added to buglist, missing volume for Point Defence Batteries and Screens.
  10. M

    🚀 NEW: Professional Traveller Ship Builder Tool - Free & Ready to Use!

    Okay, this is primarily a wording issue. What I meant by "Per Unit" isn't per item - I should change it to say something else. What you have selected there is not 10 missiles, but 10 bundles(?) of 12 missiles. I didn't break down cost/weight to an individual item level, and left it as the...
  11. M

    🚀 NEW: Professional Traveller Ship Builder Tool - Free & Ready to Use!

    Will try to implement, shouldn't be any hassle.
  12. M

    🚀 NEW: Professional Traveller Ship Builder Tool - Free & Ready to Use!

    Okay, so that 'should' be how it works now. If you press enter/return, that should trigger a change, as should 'clicking off' or 'tabbing out' (called update on-blur). I'll take another look, I'm sure I've missed something simple if it's not working that way.
  13. M

    🚀 NEW: Professional Traveller Ship Builder Tool - Free & Ready to Use!

    Excellent, thank you. The power/fuel issue stems from whatever the Weapons system is doing with its calculations. I'll begin work on bug fixing that.
  14. M

    🚀 NEW: Professional Traveller Ship Builder Tool - Free & Ready to Use!

    The Safari/Brave error has been fixed as far as I can tell (I have accessed the ship builder with both of those browsers on my Mac). Please let me know it it persists on your end. I've also added a "Known Bugs List" tracker page, next to the changelog - that way you can check to be sure I...
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