Recent content by Mean Mutton

  1. M

    SE Michigan Event?

    Would anyone out there be at all interested in getting together for an event in south-east Michigan?
  2. M

    Anyone still playing (Great Lakes area)

    Anyone still playing, particularly in the SE Michigan/ SW Ontario/ NW Ohio area? I wouldn't mind getting together a campaign.
  3. M

    potentially dumb B5 ACTA question...beams hits on hull 3?

    Beam weapon rules in P&P are listed as optional rules so you can't insist on their inclusion.
  4. M

    Breaching Pods and ship-boarding

    There is no rule that allows breaching pods to "move with that ship". Breaching pods have to move using normal movement. Breaching pods deployed during Fighters Launch (at the end of the End Phase) will be subject to anti-fighter during Anti-Fighter Attacks Resolved (during the Movement Phase)...
  5. M

    B5 ACTA 3-player campaign questions

    My understanding is if you choose to intercept an opponent when they're trying to take a strategic objective, you don't get to take a second one. Rereading the rules, that might be wrong. Either way, usually, the first couple turns go very quickly. Say you have 9 strategic objectives plus...
  6. M

    Selling B5 or Starship Troopers?

    I'm assuming you only mean miniatures which were actually produced by Mongoose and not 3rd party ones (Fleet Action, etc.)?
  7. M

    Agents of Gaming order

    Just was hoping for a follow up -- did the order eventually come?
  8. M

    ACtA B5 game pics

    Good to see people still playing. I've got perhaps 300 ships (Dilgar, Vree, Minbari, and a bunch of mixed ships) but no one to play against. My usual gaming group was interested in playing for a while (I had a nice setup in my finished basement) but we haven't played in like 9 or 10 months and...
  9. M

    Campaign questions B5 ACTA

    Missiles -- use scout redirects Space Stations -- they have more weapons and take more damage than a ship at the same priority level, plus they can have some fun advantages on in the campaign. The "can't be used in a small-priority battle" issue is identical to one facing a ship of the same size.
  10. M

    Campaign questions B5 ACTA

    Perhaps you misunderstood me. Space Stations tend to have more weapons and can absorb more damage. They have trade-offs which make them, on balance, about as powerful as an equally sized ship. Like everything else in the game, it really depends on who you're playing. and what scenario...
  11. M

    Campaign questions B5 ACTA

    With a hull of 4 and a very favorable critical chart, space stations aren't hurt as badly by beam weapons as other ship.
  12. M

    Campaign questions B5 ACTA

    It depends on what race you're playing against. Dilgar, for instance, have some nasty big guns which aren't beams.
  13. M

    Campaign questions B5 ACTA

    There are stations other than War level stations. The problem about not being able to field a war-level station applies equally to a war-level ship. Look at, say, an Abbai Border Station (Raid Level) (I chose this because it was first) Hull 4 Damage 60/30/15 Troops 15 Hardpoints 9 (Combat...
  14. M

    Fighter losses on campaign

    You buy them and split them up. Carrier regeneration happens BEFORE you can transfer fighters.
  15. M

    B5: ACTA - Admirals

    We house rule Admirals -- A regular "Admiral" costs a Battle point and an "Elite Captain" costs a Raid point and gives only one Admiral trait.
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