Recent content by mavikfelna

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    Adventure-Class Ships

    https://wiki.travellerrpg.com/Starship Wiki starship section on hull size still lists it as 2400.
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    Travellers Needed! High Guard Updates

    https://wiki.travellerrpg.com/Adventure_Class_Ship Wiki still lists 2400 dTons
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    How to make Traveller more popular with TTRPG players

    In MgT I usually shoot for Rank 5, because that's the best for benefits and that's usually around term 6, so 3 aging rolls. More than that the chance for a catastrophic aging roll get too high. But if I don't have to worry about benefits, honestly all I worry about is skills. With how few...
  4. M

    How to make Traveller more popular with TTRPG players

    With my 13 year-old twins, when I've created characters with them we stop at 3 terms, but it's worked pretty well so far. We haven't done a long campaign yet, but we rolled up characters for PoD so I just need to actually read the campaign and we'll see how that goes. But for the short, free...
  5. M

    How to make Traveller more popular with TTRPG players

    That is a really good chart! I'm going to use it from now on. :)
  6. M

    Ship Combat

    Ok, new question, does Very/High Yield do anything for point defense and screens then? You can add it to them using @Arkathan's sheet, but description says it affects damage rolls, but you're not rolling damage, just number of warheads killed. I guess that leads me to ask, what's your opinion...
  7. M

    How to make Traveller more popular with TTRPG players

    The really early aging rolls starting in term 4 are suppose to be the incentive.
  8. M

    How to make Traveller more popular with TTRPG players

    I think, within a 2D6 system, that by term 2, so 4 years of collage and 4 of career or 8 of career, you should reasonably expect to have a professional skill at level 2, several competent skills at 1 and at least a half dozen familiar skills. The character gen system does this now. On top of...
  9. M

    Zhodani Psionics

    Those limitations would make collectors much more niche and a better fit in Charted Space. Alas, that is not RAW
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    Zhodani Psionics

    Yes, exactly this. I don't want Phasers in Charted Space, they don't fit with the setting and its history. But if Mongoose wants to put in Traveller, that's fine, no problem there. But they need to lable it in some was as to what of their settings it's appropriate for. Here's something...
  11. M

    Ship Combat

    Thank you, this is really helpful. I have one quibble, PD is a Gunner Check, Gunner checks explicitly do add the laser bonus. But since it's not explicitly an attack, it probably doesn't add the Accurate bonus, so I got that wrong. Since the attack is happening at Adjacent range I don't think...
  12. M

    Gionetti class Light Cruiser

    I swear I read something that said it was in the 800's but looking at the timeline information I find in a goggle search it looks like it was in 1002 that it was officially declared TL 15. So 100 years. With TL 14 only being 100 years before that. So compared to the previous TLs, advance was...
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    Gionetti class Light Cruiser

    Honestly, I'm trying to make logical changes to existing designs within the current assumptions of the setting and rules. the Imperium has been TL15 for something like 300 years, they should have worked out the kinks on "newer" designs like this a long time ago. The design rules from Mongoose...
  14. M

    Zhodani Psionics

    This is why I have a problem with Mongoose not having a proper rules master document and baselines for the setting. You shouldn't be adding rules in non-rulebook books, especially adventures, unless it's to address a specific issue in that specific case. If it's a broader issue, it needs to be...
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    Ship Combat

    Well, I'm working on all the ships in High Guard right now, and while I'm happy with the ACS designs and my reinterpretations, I'm very much not happy the Battle and Fleet designs as to their roles and functions. So I figured seeing how others approach and interpret these things would help me...
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