Recent content by mavikfelna

  1. mavikfelna

    PoD PWH vs Cluster Truck Shifts

    What's the WBH connection? And VHB to be honest, is there something in there about refit and salvage? I know there's some JTAS that discuss salvage, so I suppose those though also be considered. And HG gives some lip service to refit and repair, but fails to clarify alot. So, what's the best...
  2. mavikfelna

    Request for comments on ship quirks

    Yes, Jon Brazen does good stuff. There is also a great list on Yet Another Traveller Blog, But neither does a set of lists based on the past function of the hull. Just trying to come up with a good set of D66 tables that does that.
  3. mavikfelna

    PoD PWH vs Cluster Truck Shifts

    Yes, Cluster Truck is all about junk tech and salvaging and upgrading over time. While the TL of the cluster is mostly 8 with good access to TL9 jump drives, the rules are not limited by tech and the junk tech rule include adding high tech components. But they do assume very limited automation...
  4. mavikfelna

    PoD PWH vs Cluster Truck Shifts

    So, the two systems can be used for similar things, building, repairing and upgrading things that are built with the High Guard rules essentially. Can anyone thing of a good way to integrate the two rule sets to get a solid build, repair and upgrade ruleset? A Cluster Truck shift is 6-12...
  5. mavikfelna

    Adventure chaining in the Reach

    I'll look at Fire Beyond, but I need to watch cost for the moment. Sounds like it's a good adventure though. I'll look through my bundles, I may have picked up Counterweights some time ago. If not, I'm assuming it's still available on DriveThruRPG? I'm really looking forward to Borderland Run...
  6. mavikfelna

    Adventure chaining in the Reach

    Sounds like mystery isn't for us. I'll check out Fire Beyond, but if it's that expensive, it's unlikely I'll get it any time soon. Still, if we're going long enough, I'll probably pick it up at some point. Thanks for sharing!
  7. mavikfelna

    Adventure chaining in the Reach

    Cool! I will check it out. Looks like there are a lot of good resources for a Reach based campaign even beyond the excellent stuff put out by Mongoose.
  8. mavikfelna

    Adventure chaining in the Reach

    Thank you, this is fantastic! Depending on the various module costs, it may take me a bit to collect them all, but this will keep us busy for a long time and looks to be a fairly interesting campaign. Our previous sci-fi campaign ran about 2 years in a setting based on the setting my friends and...
  9. mavikfelna

    Adventure chaining in the Reach

    I don't know what Call of Jurez is, but basically I'm doing the same, though not completely rewriting I'm at least cutting out a lot of the intro parts and adapting the frame of the story into our narrative. My boys are both fairly different from from each other. G likes combat and action...
  10. mavikfelna

    Request for comments on ship quirks

    Yea, I suppose positive quirks represent those ships that didn't actually get used as normal but got run easy. But maintenance normally assumes time, not actual activity.
  11. mavikfelna

    Adventure chaining in the Reach

    Ok, I've started my 13 year old twins on their first real Traveller game, after years of playing our basic d20 lite fantasy and sci-fi games. We're starting with Flatlined, since I like the way it introduces things slowly and you don't really need to know anything about the game system or...
  12. mavikfelna

    Request for comments on ship quirks

    While I agree with this, the rules as written do not read this way, and many, though not all, of the official designs calculate the maintenance cost based on the discount rate for the hull rather than the design cost. The other rule introduced in Uranium Fever that I'm thinking of modifying...
  13. mavikfelna

    Request for comments on ship quirks

    While I agree, at least to some extent, with everything you've said, there is a long history of positive quirks being a part of the setting, and they do add to the special feel of a beloved old ship. While I think the majority of quirks should have a non-positive or at least mixed aspect, I...
  14. mavikfelna

    Request for comments on ship quirks

    So in the recent Uranium Fever book, the author had an idea that I really like, ship's quirks by what the ship was doing in it's past. He only provides 3 options, commercial, military and special. So I thought it might be interesting to try my hand making some D66 quirk tables like this, but...
  15. mavikfelna

    Highport Stats/Specs

    Gateway Highport is in Spinward Extents p138 Siren High Highport is in Spinward Extents p171 Affinity Highport is in Core Adventure 2 p8 Anther Highport is in Singularity Act 1, page 6 Chant Way Station is in Singularity Sourcebook page 69
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