mavikfelna's latest activity

  • mavikfelna
    mavikfelna reacted to rinku's post in the thread Merchants weapons with Like Like.
    Yeah. and it's worth remembering that the original Traveller default is adventure on the wild frontier, with a powerful but distant...
  • mavikfelna
    mavikfelna reacted to phavoc's post in the thread Merchants weapons with Like Like.
    Who needs nukes from orbit when you have physics (i.e. rods from the gods) to do all the F=M*A? I think players are nuke happy when...
  • mavikfelna
    mavikfelna reacted to Vormaerin's post in the thread Merchants weapons with Like Like.
    As always, this argument fails to resolve the initial condition. What does piracy look like in the area in question? In the Imperial...
  • mavikfelna
    Great idea, AM. I think as long as it's kept typical it should be fine. The tension of sandcasters vs lasers, lasers vs missiles...
  • mavikfelna
    mavikfelna reacted to rinku's post in the thread Merchants weapons with Like Like.
    It's a point in regards to alpha strikes, although I suspect a standard missile sized nuke isn't a city killer. They probably aren't...
  • mavikfelna
    mavikfelna reacted to tytalan's post in the thread Merchants weapons with Like Like.
    13 nukes are not one offs that 13 dead cities as oppose to you ship lasers taking out down town
  • mavikfelna
    mavikfelna replied to the thread VHB 2026 Errata.
    In relation to the Comfort Levels, we discussed this in the Cluster Truck game I'm in because the starting small craft has crude...
  • mavikfelna
    mavikfelna reacted to GabrielGABFonseca's post in the thread VHB 2026 Errata with Like Like.
    Found one little mistake, and one thing that may or may not be a mistake but which I think bears clarifying. First, the little mistake...
  • mavikfelna
    mavikfelna reacted to rinku's post in the thread Merchants weapons with Like Like.
    I think everyone is in synch with lasers being the armament of choice for many reasons. Sandcasters *can* affect that equation though...
  • mavikfelna
    mavikfelna reacted to rinku's post in the thread Imperial Battleships with Like Like.
    If it's a structural issue, there could be a case for duplicate M-Drives, one fore and one aft. If only one is thrusting at any one time...
  • mavikfelna
    mavikfelna reacted to Endie's post in the thread Merchants weapons with Like Like.
    There are plenty of options but I was going for the basics: the pilot should use his manuevre point to skill chain and the sensor...
  • mavikfelna
    mavikfelna reacted to phavoc's post in the thread Merchants weapons with Like Like.
    Merchant ship owners will want the least costly deterrence available to them. Merchants have been notoriously cheap, err, fixated on...
  • mavikfelna
    mavikfelna reacted to phavoc's post in the thread Imperial Battleships with Like Like.
    Very true. 30 centuries from now the labels could greatly vary as everyone, their brother and the Emperor's cousin wants to put their...
  • mavikfelna
    mavikfelna reacted to phavoc's post in the thread Imperial Battleships with Like Like.
    I suppose the question becomes what sort of formation a fleet or a group of ship fights in. Staying close to one another to provide...
  • mavikfelna
    No, I do not just want displacement tons. I am not being obtuse, and would have thought you would comprehend my dislike of what has...
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