Recent content by Master_of_Ritual

  1. M

    Resource for alien creatures (non-sophont)

    @Annatar, not looking for anything super specific, just something that has a fair number, since the core book has so few. I might check out the ones you mentioned. I would also mention that I'd find any list of alien lifeforms to be useful for Traveller, even if it's not actually from...
  2. M

    Resource for alien creatures (non-sophont)

    For the current line is there anything that lists a lot of alien animals and plants? If not, is there anything like that in previous versions? I get the sense that they're kind of spread through a lot of books, but if a lot can be found in one place that would be useful to know.
  3. M

    Rethinking Athletics Specialties

    You guys have a good point about specialization bloat. I still go back and forth as to whether to implement this. One thing I was thinking of doing anyway is making Athletics much more available (since my setting doesn't have reliable artificial gravity) which would make it easier to get more...
  4. M

    Rethinking Athletics Specialties

    At first I liked the simplicity of Athletics specialties. They are easy to remember since they match characteristics, and there are only three of them which makes them broadly useful. But the more I interacted with Athletics and its specialties the less I liked them. Conceptually they don't...
  5. M

    Advantages of keeping SOC as is?

    I've looked at some past comments on the subject, and it seems like there are a lot of people who don't like Social Status as a primary Characteristic. I'm inclined to agree. It seems that social status is highly context-dependent, and it wouldn't come into play if you were using an assumed...
  6. M

    Another passage type--slow drugs

    There are a lot of helpful replies here. Thanks guys.
  7. M

    Another passage type--slow drugs

    It seems like the metabolism-slowing drugs available in the setting offer a way for passenger to travel that is cheaper than steerage but less lethal than a cryochamber. Slower metabolism means slower respiration, less calorie consumption, and probably less water consumption. You could probably...
  8. M

    Traveller Player Locator

    Australia Australia - NSW - Sydney - krontekag Australia - NSW - Captains Flat - MancerBear Australia - SA - Adelaide - Imeanunoharm Australia - VIC - Melbourne - Melbourne Accords Australia - QLD - Brisbane - flyamanito Australia - QLD - Gold Coast - Glennister Australia - QLD - Townsville -...
  9. M

    Ship design note: liquid hydrogen is not dense

    @AnotherDilbert That is good to know, thanks.
  10. M

    Ship design note: liquid hydrogen is not dense

    The setting I am using has ships with rotational gravity. I've been redesigning some of the standard ships from the core book--I've tried to actually arrange the different components in a way that is somewhat realistic, and one thing I found out is that tens of tons of liquid hydrogen takes up a...
  11. M

    Traveller Player Locator

    Australia Australia - NSW - Sydney - krontekag Australia - NSW - Captains Flat - MancerBear Australia - SA - Adelaide - Imeanunoharm Australia - VIC - Melbourne - Melbourne Accords Australia - QLD - Brisbane - flyamanito Australia - QLD - Gold Coast - Glennister Australia - QLD - Townsville -...
  12. M

    Does the Scout come with weapons?

    Thanks for answering, guys. It does seem to come with an air/raft though!?
  13. M

    Fuel costs--jumps vs. weeks of operation

    Thanks for clarifying, guys.
  14. M

    Does the Scout come with weapons?

    It says it comes with a 1-ton double turret, but it doesn't specify what kind of weapon they are or list a power requirement for them. I see people using the term "hard points" which I have not seen in the core book. I'm assuming they go into that in in High Guard.
  15. M

    Fuel costs--jumps vs. weeks of operation

    Under Fuel Tank for a ship the main book gives you a total amount of fuel, and a number of weeks of operation that that fuel provides. Is that the number of weeks of operation assuming you don't use the jump drive in that time, and then you recalculate accordingly when you jump?
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