I confess that my entirely selfish niggle about CoG:I -- and another one for which it seems Jeff bears no responsibility -- is the lack of acknowledgements to, say, someone who continuted one of the cult write-ups...
All the best
Mark
So I'm typing in a hurry, merfle merfle, just as well you're not being pedantic, merfle merfle...
And a very fine example to use! Yes, the Renaissance Safelster setting is a nice one; I confess I have been working on trying to keep that aspect to it in the canonical Gloranthan material.
All...
I was playing with two approaches. The first would be a major hack, allowing social combat to work just like its physical counterpart: characters have certain core skills (such as Conversationalist, Orator, Seducer and Bully) which are appropriate for different situations, and instead of...
I confess L&S never really worked for me; I applauded the concept, but there was something about the mechanic which didn't sit well with me. Also, I like a system which can handle both the finesse of a rapier duel and the bloody, sweaty, knife in the side and thumb in the eye backstreets brawl...
I still like the idea of using RQ for Renaissance Italy -- the combat rules should permit the thrust and parry of duelling, while the special abilities could easily be tweaked to allow for social combat and the like. And what a cast of NPCs! Da Vinci, Macchiavelli, Cesare annd Lucrezia Borgia...
I really don't think anyone needs worry about character classes in MRQ. That said, some of the text in the previews has been rather redolent of clunky old D&Dish stereotypes, but I think this is just a prodict of the fact that the core rules both have to give a sufficient taste of Glorantha to...
I confess that I have a fondness for feats and similar special abilities; the slow accretion of an extra few percentiles on a skill here or there may be more realistic, but there's something -- IMO -- simply rather fun about picking up some 'signature move' type abilities along the way.
All the...
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