Recent content by Lyrell'e

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    Doom of the Singing Star-Old Judges Guild "module"

    I thought it had 3 moduleships arranged in a triaxial alignment around the core ship?
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    Doom of the Singing Star-Old Judges Guild "module"

    Now, module is a bit of an understatement as in many ways this product could be considered a starliner version of the Azhanti High Lightning game or Element Cruiser Blueprints. It was magnificent in many ways, and while it would need to be updated (Was for Classic Traveller) I was wondering...
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    The Incredible Rhylanor Grand Reverse

    I also don't think an "ordinary" psionic shield would do anything. Consider the amount of telepaths in the Zhodani Consulate-all of which have innate psi shields. They apparently had no effect on the wave.
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    The Incredible Rhylanor Grand Reverse

    If Norris' people can "re-tune" their Erdriap to create a 14 parsec (I think) radius "shield" that mitigates the Wave, why wouldn't the Zhodani (Whose knowledge of psionics is literally at least an order of magnitude larger then Archduke Norris') reset their Erdriap to make a 14 parsec shield...
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    Wrath of the Ancients: Errata

    Anyone else notice that the map scale for the Droyne city where the war machine is being built is delineated as "1,000 Km" That would make the height of the war machine larger then the planet Braudel. Now I know Tsyamoykyo has some compensation issues, but is this supposed to be 1 Km? This would...
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    Starship-mounted disintegrators

    So if the disintegrator spinal mount is TL20, what about bay versions? I mean they have a disintegrator pistol in CSC23 at TL18 (Going to a limitless powerpack at TL19) or was this an error?
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    Behnin Ru Darrian science ship

    This is a very interesting ship (Albeit in 1E). It's a kind of mini "Science Rider" that is carried by a jump capable Behnin Dak class science/exploration ship. There's only on oddity on the deck plan. The ship carries 20 escape pods, in two bays of 10 pods each. But there is no way shown to...
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    CSC 2023 update, Plasma rifle damage

    The plasma rifle reactor appears to be internal, based on this comment in the description. (CSC 2023 pg 152) TL16 technology allows the bulky reactor and plasma chamber of the PGHP (see page 163) to be made small enough to fit into a rifle frame. Now, the PGMP-14 costs 100,000 Cr as does the...
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    CSC 2023 update, Plasma rifle damage

    Well, one solution going back to the high/low output idea of mine would be to have the weapon fire 6D every round, or 1DD every other round to allow for cooling. Although it should be noted that the standard PGMP does not have a fire rate reduction at all.
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    CSC 2023 update, Plasma rifle damage

    Maybe have the rifle have 2 settings? 6D and 1DD? Kind of like an early version of the Droyne/Ancient plasma weapons in the Ancients campaign?
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    CSC 2023 update, Plasma rifle damage

    When reading through the updated CSC I noticed the Plasma Rifle has a damage rating of 6D, as opposed to 1DD in the original 2E CSC. Now the description says that TL16 allows the reactor and plasma system of the PGMP series to be put in a smaller frame, and that it is a high-powered weapon...
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    An alternative to the DSMS

    Ironically, the gravitic field you would need to stabilize a neutron superfluid would provide you with the anchor your M-drive needed. Heh.
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    An alternative to the DSMS

    Unfortunately I do not think it was ever mentioned just what the amount of mass was. Not sure if say a 1,000,000 dT hull could do it. I figured the GW generator since it has to be changing gravity constants could "amplify" the effective mass of the carrying ship and allow it to be it's own...
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