Recent content by Long Shot

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    Got Maps?

    Maps so far have been a problem. The main one being range. We have used our D&D heck map with some quickly drawn terrin but having weapons that go 3-10km causes some problems. Engagement ranges of around 1.5-3km seams to be the normal with the group I am running/playing with. As memebers of the...
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    Mech's Vrs Tanks

    My understanding was that the 3rd Gen Active Reactive armor devolped by the Russians with German help worked pretty well. Kontra-5 I think is the name of it, spelling I;m sure is wrong. While I was in Germany, I got to go to an AAR on the fighting in the break-away republics. A key point brought...
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    Mech's Vrs Tanks

    Yes I have Armoured Comp, ans think its a pretty good book. Again the game is one of the Best D20 vehicle based things going. I get the buying things like RA by the point, as the effects stay to the vehicle/mech is knocked out. You can't overload a side, with fire and force all the reactive...
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    Modern-Day Mercenary Corporations

    I worked with Black Water and other US contactors with the US in Iraq for about a year. Tranined like SF, many are ex-SF, Seals and Rangers. With a few MP's, Cops and such thrown in. Most of there tranining comes from the military, which many of the memebers where in for 10-20 years. Blackwater...
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    Mech's Vrs Tanks

    I have to say that I like what MGP has done with the game, and it's better then most D20 modern vehicle based games I have seen. Heck the heay weapons due good damage as they move up, and ranges get better. Ect, much better then many games like WOTC version of modern and Star Wars. I must ask a...
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