Or would it just bounce around in the bubble until you came out of Jump space? Also, can you choose to prematurely come out of Jump space and if so, does that use all the fuel already calculated for the original jump? Can you be pulled out like when an interdictor star destroyer pulled Lukes...
Like the Mummy Xenomorph. Strong and tough, but only because it's cursed undead. Explosives can kill it, but on the ship. Probably not a great idea.
Cool thing is. I got a week of jump time to slowly strike the passengers and fade away. It drains the victim, like the mummy, slowly gaining its...
I have plans to put a nasty thing on the ship in the crate being hauled. It escaped during the Jump and slowly menaces the passengers and crew. What would happen to it, if put in the airlock and the outer door was opened? Would the ship be fine?
Thank you for your help. So, J-1 Drives are pretty crappy and looks like most Trader ships are Jump 1. Really puts a limit on where you can go as an independent crew.
What happens if I need to Jump 3 parsecs away and there are blank spaces in between, and I have a Jump 1 or 2, 200 ton free trader? Am I just denied that jump, are there supposed to be unexplored Gas Giants in the blank spaces between systems? I tried plotting a route from Candory, in the Five...
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